Ever since the release of the innovative NerveGear, gamers from all around the globe have been given the opportunity to experience a completely immersive virtual reality. Sword Art Online (SAO), one of the most recent games on the console, offers a gateway into the wondrous world of Aincrad, a vivid, medieval landscape where users can do anything within the limits of imagination. With the release of this worldwide sensation, gaming has never felt more lifelike. However, the idyllic fantasy rapidly becomes a brutal nightmare when SAO's creator traps thousands of players inside the game. The "log-out" function has been removed, with the only method of escape involving beating all of Aincrad's one hundred increasingly difficult levels. Adding to the struggle, any in-game death becomes permanent, ending the player's life in the real world. While Kazuto "Kirito" Kirigaya was fortunate enough to be a beta-tester for the game, he quickly finds that despite his advantages, he cannot overcome SAO's challenges alone. Teaming up with Asuna Yuuki and other talented players, Kirito makes an effort to face the seemingly insurmountable trials head-on. But with difficult bosses and threatening dark cults impeding his progress, Kirito finds that such tasks are much easier said than done. [Written by MAL Rewrite]
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--The review contains minor spoilers-- Since I've seen a plethora of scores of 10 for this show, I thought I'd write what I feel is a more realistic review for this show. Sword Art Online is more or less the equivalent of a fanfiction in it's writing and quality. Whether people want to overlook it or not is up to the individual, but I believe it fails at the fundamentals for writing a good story. This review will go into details as to my opinions on why I feel this way. 1) Story - This is first major problem is the show. Let's start from thebeginning shall we. The first arc consists of 14 episodes. The first 2 episodes are honestly pretty good and set up the plot of the show that should follow. You're introduced to the main characters and it shows mmo style of play. I mean with 2 episodes that are amazing, surely what follows will be more of the adventures of the main characters and these mmo boss fights...right? Wrong. What follows are 5 completely irrelevant side character episodes and unnecessary terrible time skips that ruin any sense of a story the first 2 episodes set up. So due to some illogical reason, we're now down to 7 episodes to tell the rest of this story. Still doable right? RIGHT? Wrong again. The series wastes another 2 1/2 episodes on pointless filler garbage. So there you have it over half of first part of the story has nothing to do with the overall plot. Well what about the other episodes you ask? The remaining "plot" episodes are filled with deus ex machina in its purest form. Even the finale of the first season makes absolutely no sense. This isn't a fantasy world, it's a freaking video game, you can't have miracles here. So that concludes my issues with season 1, which the majority of SAO fans consider to be the best part....Yeh you heard me, the 2nd part is even worse. Without going into spoilers, the 2nd part of the series takes place in a different setting, with a mostly new cast aside from our main hero. This part of the series probably deserves the award for most unnecessary story in the history of anime. This arc is pretty much a mario game. Our hero must save the princess in the castle. Not really much to say about it. Oh yeh deus ex machina finale here too...oh and there's an incest subplot...for some reason. This concludes the plot section. I think I'm being pretty generous with a 4 here. 2) Art - The art is fantastic. Colorful characters, bosses (the few we see), and settings are all here. It's easily worth an 8. 3) Sound - Again fantastic. Nothing wrong with it at all. 8. 4)Characters - Here we go...This is easily the worst part of the series. I'll separate the main characters and lump together the not so main characters. Kirito/Kazuto - The main character of this show is the epitome of the current definition of a "Gary Stu". He has no personality whatsoever. He is good at everything he tries for no reason. He's an amazing player, an super sleuth, a ladies man, and a master hacker. You name it, he can do it. There's no reason given for this other than he's just that good. Girls all love him, guys want to be him, and villains are jealous of him. He also solos MMO boss fights...yeh wrap your head around that one. Side note - I often see people claim they love this show because they're hardcore gamers. I have to say as an avid gamer myself I find this show to be insulting. Unless you've hacked or cheated , I don't understand why you're content with a character who does. Side note over. Asuna - The main female lead/most blatant waifu character ever. Asuna is introduced as a strong player who can stand on her own with Kirito, that is for the first couple episodes. Once she reappears she barely does anything other than cook for Kirito. That's right, her ass stays in the kitchen, while Kirito does all the important stuff. In part 2 she does absolutely nothing...seriously. She again has no original personality...textbook Tsundere. Yui - This character is terrible in all senses of the word. She's walking deus ex machina, nothing more. This character should be hated by any gamer, since she's a cheat device, who adds nothing to the story. Villains (minor spoilers) - There are 2 major villains in this series and they're both terrible. The first one forgets his motives for doing everything in part 1 and the part 2 one is so comically evil he can't even be taken seriously. Other Characters/ Who the hell cares - The female characters all want to have sex with Kirito and have no personality past this. The male characters don't get to do anything because Kirito hogs the show from everyone. That's really all there is to say about that. Suguha - This is Kirito's sister. She honestly has layers and was a plus to the show in my opinion. I don't know why she's in this show, she doesn't belong in it... So yeh, Gary Stu and Waifu - these characters are pathetic (1). 5) Enjoyment - Needless to say I didn't enjoy it. Poor show (3) 6) Overall - This show has so many fans, and I really don't know why. Its plot is rushed and terrible. Its characters so flat, it's almost funny...almost. Its romance is highly misogynistic and terribly developed. I felt insulted watching this, and don't understand how any could like this show. Even Gamers.
I don't really want to go into too much depth, but I'd like to give an overview of the series and give my opinions it. If you haven't noticed yet there are many negative reviews out there for this anime, and while many of them bring up some pretty fair points, I think some people are being a bit too harsh on it. Let me explain. Yes it's a popular anime, yes it has flaws, no it's not perfect, but at the very least in my opinion it is enjoyable. The pacing is off, the beginning particularly feels rushed, there were moments where I thoughtI skipped an episode because of the time skips which made it difficult to really connect with any of the characters in the beginning, and there were some less than stellar instances where it felt like the anime was trying to make me care but failing hard. Some characters felt to be completely forgotten throughout most of this series too. For example in the beginning we are introduced to a character named Klein who is quickly pushed aside after the first episode and barely seen again and doesn't really make much of an impact at all on the story later on. This seems to happen a lot throughout this series where there might be some emotional moments where a character dies, or something dramatic happens but there is really no emotional impact from it, and the main character seems to not really care that much about it or it doesn't really effect anything significantly. I really felt this series shined from around episodes 4-13 and I wish they would have kept with that pace instead of rushing an ending midway and throwing something new at us. The second half just felt completely unnecessary and forced. Pushing the negative aside, I found the overall theme and atmosphere of the series to be great, and being an avid lover the MMORPG genre obviously a lot of things in this series appealed to me. I really enjoyed the idea of being stuck in a game that was impossible to escape from without winning and having real consequences, it really made everything much more dramatic and meaningful in the story. Sadly this quickly goes away midway through the plot. If I had to pick two of the best things this anime did well for me it would probably be the animation and soundtrack. They both were really well done, and honestly without them being as good as they were this series would have gotten a much lower score from me, and when I say I really enjoyed the soundtrack I mean that I loved it, it was superb. I think what it really comes down was just the fact that I enjoyed watching it. I can look at the flaws and pick the anime apart pretty easily, but those flaws never really stopped me from enjoying this anime.I really do feel though that it had a lot of potential to be a top tier series, it just made far too many mistakes. Looking at it objectively I simply cannot give this anime higher than a 7. It was good because I found it to be enjoyable, but it wasn't great or amazing. At the end of the day I watch anime because I want something that will entertain me and keep me interested, and I feel that Sword Art Online did a good job at accomplishing that.
Once upon a time, in a land far away, there lived a brave young boy. He was the best swordsman in the land and the manliest man of all. He overcame countless trials with little effort and won the hearts of many fair maidens. Yes, it's time for Sword Art Online, the origin of many angry rants. The premise doesn't sound too bad. Ten thousand players of a virtual MMO are trapped in the game and forced to complete it to escape, except that death in the game leads to death in real life. Just think about it: this could be a tragic story of strugglewhere death is behind every corner. A story of sacrifice and despair. A story of alliances and betrayal. A story of the struggle to retain humanity in front of impossible conditions. ...But why have any of that when you can have romance and harem? That's right; the survival game is just for show. Don't expect deep interpersonal or political conflict. Don't expect psychology or moral dilemmas. Don't expect tactics or mind games. Actually, don't expect witty dialogue of any kind. And that is the biggest problem with this show. It is bankrupt in substance. It's mostly just uninspired romance and harem, with a bit of action here and there. There isn't much thinking involved. A few plot holes I could forgive, but if the show isn't about anything worthwhile, there isn't much to do. What makes this problem all the more apparent is that the premise promises something entirely different than what it delivers. The show has thrown its hands up in the air and said, "We don't care." So why should the viewer? It doesn't help that the show has grown infamous for glorifying its protagonist, who in the eyes of many has become the epitome of a Gary Stu. He can defeat anything, he can solve any problem, and he gets all the girls. It's almost like this show was meant to be a propaganda piece in his favor. Story: 3 The first two episodes are decent, building up the premise. We are introduced to the protagonist Kirito and the concept of the death game. Soon enough, we are told that a month has passed and two thousand players have died offscreen. ...Wait, not even a short montage or anything? Apparently not. Anyway, these two episodes are pretty much the only decent ones, so savor them while you can. The third episode begins to show more serious problems. We are supposed to form an emotional bond to new characters in a few minutes, and we have to go through over-the-top angst over irrational actions. But there is also optimism in the air; of course we can revive someone whose brain has been fried, right? What follows is an abrupt leap to harem and romance antics. The next few episodes are about various girls suddenly falling for Kirito, often the same day they met him. This typically involves uncontrollable blushing, fanservice, and people acting Tsundere. You probably get the picture. It doesn't help that many of these episodes have a very filler-esque feel to them. The main plot ‒ if you can call it such at this point ‒ takes a backseat in favor of these random new girls. The girl called Asuna, who quickly becomes the token love interest for Kirito, has at least met him before, but there is still very little buildup to their relationship. Unless it took place offscreen. You see, another thing that becomes very noticeable is the pacing. There have been timeskips of months between episodes. This wouldn't be a problem if these snapshots contained all the events that were critical to the story, but it's obvious that the author has picked rather boring events out of all the possibilities. Why is it that thousands of people dying is covered in a few lines, while we have to sit through hours and hours of romance and harem? I hate to be beating a dead horse here, but it's unavoidable because it comes up again in just about every episode. By now, it has also become obvious to the viewer that Kirito is invincible to the point of tedium. He has a level higher than anyone, the best equipment, and a seemingly endless pool of abilities, but most importantly he always wins. There is sometimes false tension, sure, but you know he will survive anyway. You can only stomach so many clutch survivals before you start rolling your eyes. The rest of the story arc involves Kirito and Asuna hanging out in the countryside to spend their honeymoon. They even adopt a daughter to portray a typical happy family. The problem is that their relationship is really not that interesting. But "dem feels"! Nah, sorry. I have a heart of stone. This is followed by a sudden confrontation with the main villain, which Kirito wins because the power of love conquers all. And by that I mean the power of love conquers the programming of the game. Well, okay, maybe there was some "power of love" clause in the code somewhere. It wouldn't surprise me at this point. Predictably enough, melodrama ensues. Tears, promises of love, etc. You can probably imagine. At least now we're done with this show, right? No, think again, that was only the good part. There are actually 11 more episodes left, and the journey takes us further downhill. We enter another game, this time without the death aspect. Before we get to the plot itself, even at a glance this idea brings up a few problems. The harsh reality hits you faster than you can say "cashcow." This second arc feels completely unnecessary. It has been tied into the original story with an overly convenient plot device for no apparent purpose other than stretching it further. At least know to quit while you're ahead. But no, they just had to drag this show through the mud to rip apart any shred of dignity it had left. It doesn't help that there is no death anymore. While this makes the slice-of-life content more fitting, it also removes the established selling point of the show. The change is too abrupt, and the difference in tone is too jarring. If you want to make a slice-of-life of ordinary MMO players, do it from the start. Now, for the plot itself, and it isn't pretty. We go straight to a Mario game, by which I mean saving a damsel in distress trapped in a cage. And that isn't a metaphor; she is quite literally trapped in a cage. Add tentacles and incest to the plot, and you have a winning combination. The incest aspect is provided by Kirito's sister Suguha, who also provides additional fanservice. At least now the pacing is less erratic and there is seemingly less development taking place offscreen. It's just too bad that there is also very little meaningful taking place onscreen. There are some new characters and even an ingame war going on, but it's all so irrelevant to the main story that it's hard to maintain interest. Long story short, Kirito beats the second villain with the help of more deus ex machinas. There are also more tears, promises of love, etc. So now we're done, right? For now, yes, but there's still season 2 to look forward to. Setting: This is technically part of the story category, but I really think it deserves its own section here. You see, the very foundations of the setting make no sense. People in Sword Art Online are too often acting like they are in a normal game, not in a life-and-death scenario. For instance, why is there so much resentment towards beta testers who have greater knowledge of the game? This isn't a competition; the faster someone beats the game, the faster everyone gets out. And, similarly, why are beta testers reluctant to share information? Are they so worried about other people using their newfound abilities to kill them for no reason? Look, you can't have both a casual slice-of-life of MMO players and a grim death game at the same time. Pick one. This casual attitude becomes more pronounced later on when it becomes obvious people are wasting tons of time with unproductive quests, romance, and just hanging around. Kirito himself spends time on seemingly useless sidequests, and Asuna spends time cooking for him. Come to think of it, why has Asuna wasted points on a useless skill like cooking in the first place? Are these people even trying? And why are so many players dying when towns are safe zones? Are they stupidly rushing into high-level dungeons? I suppose so. You see, for a grim death game it sure is hard to die in SAO. Bosses won't respawn, so everyone can advance forward, even weak players. Going from town to town is also easy enough with teleport crystals. Well, okay, there is that problem of challenging people to a duel while asleep, but that can't take out so many. There is no lack of critical resources because you can hang out in the safety of towns indefinitely. Sure, exp and money are limited because the regeneration of monsters is limited, which is strange game design itself, but they aren't necessary if you stay in town. At least, the show never implies that they are necessary. Oh, and for the record, I'm treating the show as self-contained and ignoring the source material. So why do they die? I'd put my money on rushing stupidly into dungeons because we get to see one notable example. Let's imagine you found yourself in the following situation. Before you and your guild are about to enter a high-level dungeon, you learn that one of them lied about his level. Knowing this, you realize you are underleveled and likely to end up dead, while avoiding death and warning the others would be as simple as staying in town. What would you do? Would you a) Record a message in advance, knowing that you wouldn't last long, or b) Stay in town so that you wouldn't get killed in the first place? A tricky one, I admit. We are also introduced to groups of player killers. Sounds good until you realize this isn't a normal game. At least, I thought it wasn't, but it looks like some people didn't get the memo. In a situation like SAO, there should be no reason for these killings. This isn't Danganronpa, where the main point of the premise is that you can only escape by killing someone. This is a game where it makes the most sense to team up and beat the game. There is no prisoner's dilemma; cooperation is the best plan and any sensible person would go for it. If you kill someone here, you only get some money and equipment. While it may help you beat the game a little faster, odds are that it will only hurt your chances of survival overall. Just off the top of my head, a few reasons: 1) If people start killing each other, it obviously increases the risk of dying yourself, both in retaliation and spontaneously. 2) Killing people reduces manpower needed for beating the game, and the distrust that follows will make it even slower. You could only kill useless low-level players, but they probably don't have much money or good equipment to begin with. 3) There is the chance that you will land murder charges if you escape from the game and officials find out. Actually, does the equipment even help that much? Kirito seemingly uses the same equipment for long periods of time, yet he is practically invincible. On the other hand, he does say that equipment can be worth many levels, so did he get the best stuff for himself so fast? Is it strange game design or cheat codes? It's anyone's guess. Of course, if you have little interest in beating the game, killing other players makes more sense, if only a little. I suppose getting more money can help you obtain some luxury items, but is it worth the risk? The implied reason is that they are killing people for laughs, but why did so many murderous psychopaths decide to log into this MMO on its opening day? Is this some kind of stab at gamers, saying that they are unable to distinguish between real violence and fake violence? Maybe, or the author forgot that this isn't a normal MMO. Again. So is it a legit plan to stay in the virtual world for the rest of your life and give up on getting back to the real world? If so, it would explain a lot. While the range of pastimes in there is smaller than in the real world, maybe there is enough for some people. The choice between staying in relative happiness in a virtual world and risking your life returning to the real world could have been an interesting one. Unfortunately, their bodies are deteriorating in real life, which makes the choice very one-sided. For some reason, Asuna has to point this out to Kirito because apparently the state of his real-world body had never occurred to him over the course of two years. Yeah, good job, Kirito, you sure were fast on the uptake. Lying down on the grass and having a carefree nap doesn't sound so smart anymore, eh? Finally, why are virtual MMOs still legal after the SAO incident? Sure, the new hardware is supposedly safer, but the previous death trap must have equally passed through "strict" government examination, so who in their right mind would trust them? And even if we assume it is safe, since when has people's hysteria hinged on facts? People fear new technology even when it's harmless, let alone when a massive incident like this happens. There would be mass protests in the streets in favor of banning them. Characters: 2 You may have noticed that I have only mentioned three characters by name so far. For some other show, this might be because the cast is so vast that there is no time to go through them all, but here it's rather that there are very few characters worth mentioning. Kirito, and by extension Asuna and Suguha who are defined by Kirito's character, hog practically all of the screentime. Everyone else gets thrown under the bus. Girls only exist to fall in love with Kirito, and males only exist to be inferior to him. The villains in particular only exist as fodder to the guy. Kirito: I have barely touched on Kirito's personality. Well, blame the show, not me; it should at least be willing to meet me halfway. We know very little about him, other than being invincible and inexplicably good with the ladies. Essentially, he is the manliest man on the planet. That's pretty much all he is. Even his dialogue ends up pretty bland. There are no witty insights, no clever jokes, no skillful word games. Much of his dialogue consists of saying that the world is a virtual one, explaining game mechanics, wishing to save everyone, or loving someone forever. The sort of stuff you'd expect from a cardboard cutout hero in a situation like this. It can be a facepalm-worthy experience to witness girl after girl falling for Kirito like nothing, often the same day they met him. The show endlessly drills into the viewer that he is the sexiest man alive... for some reason. I get that rescuing people can give you points in their eyes, but come on now. I can only assume there is a hidden manliness stat and his black jacket comes with a +999 boost. As far as his invincibility goes, the win streak by itself isn't the biggest problem. The problem is that he always wins through brute strength. That is to say, his character skills and stats. There are no tactics worth mentioning, no psychology, no politics, no thinking whatsoever. He will just go out there and pull off his generic action hero stunts. Sure, developing those skills and stats may have required some tactical thinking. Maybe he has optimized his skill tree or has amazing grinding strats. In theory. We see no hints of it. It all happened offscreen and offscreen doesn't count. I'm sorry, it just doesn't. To add insult to injury, some of Kirito's abilities are completely forgotten later on. I'm sure that health recovery thing would have come in handy any number of times. And when even his skills and stats aren't enough, he is saved by plot armor at the last second. It's also a mockery of MMOs in the sense that Kirito is able to solo raid bosses. And he is able to attain a level higher than anyone despite playing solo, supposedly because he doesn't have to split the exp. His most unique ability is revealed to be... *drumroll* dual-wielding, which nobody else is allowed to do in this game. This doesn't sound like any MMO I know of, or was the idea to portray a player with god-mode cheats on? I'm seriously thinking that the show would have been a lot more tolerable if Kirito alone had been replaced by one of the side characters. It still wouldn't have been a masterpiece or anything, but at least the Gary Stu accusations could have been avoided. Asuna: She is about as bland in personality as Kirito. She is also portrayed as fairly powerful for no substantial reason but of course nothing compared to him. As time passes, her most notable trait becomes being a textbook Tsundere. ...Well, that was fast. Moving on. Suguha: As mentioned earlier, her main role is providing fanservice and a tacked-on incest subplot. It's simply another element thrown into the plot for cheap shock value, if anyone is still shocked by incest in anime nowadays. Villain #1: The first villain barely appears, and his motivation for trapping the players is vague, to say the least. He basically did it out of personal interest. He wanted to create a virtual world where death has meaning like in the real one, but as for why he was interested in the idea, he forgot. Err, alright then. Moving on. Villain #2: The second villain is pathetic and a disgrace to antagonists everywhere, coming across as a cartoon villain who does evil things for the sake of being evil. The conflict here is portrayed as completely black-and-white, just in case someone had sympathy for the guy, as unlikely as that is. His main focus is essentially raping a comatose girl. And that is over obtaining tons of cash, presumably in the millions. If he had left the girl alone, he probably would have got away with it, so for all intents and purposes, he chose raping a girl over millions in cash. Talk about priorities. Come to think of it, it's already ridiculous that the family of the comatose girl is planning to have her marry the guy. I mean, she is in a coma. As in unconscious, unable to state her own intentions, etc. Where are child protective services when you need them? Thankfully, the law disagrees, so they can't apply for an official marriage. Instead, he'll be adopted by her family as their son in spirit... Wait, what? Furthermore, his sheer incompetence is mindboggling. He openly explains his evil plans and his security is practically at Dr. Evil level, up to entering a secret keycode in plain sight so that the prisoner can see. Thankfully the government and his company are equally incompetent and are not monitoring his research group closely despite its reliance on infamous technology used in SAO. Are these the same people who deemed the new tech safe? If so, I'd like a second opinion. I wouldn't trust these people to operate Angry Birds, let alone a virtual MMO with potential health risks. Art: 7 So this is where the money went. The backgrounds look nice but cheap fanservice scenes not so much. Sound: 7 Not too bad either. The soundtrack and opening and ending songs work pretty decently, and the voices are also alright. Enjoyment: 5 Funnier than I was expecting but for the wrong reasons. There is something earnest about how the show is trying to portray escapism and human relationships, but it falls just short enough to create a dissonance. Overall: 3 Watch it to witness the writing yourself. But more importantly, by watching the show you can better understand the reviews or, better yet, write one yourself.
Once in a while, there comes along a title (be it movie, book or anime) that takes the audience by storm, sweeping numerous off their feat, leaving several with a bad aftertaste in their mouth and making a few pass the work off as ‘average’ or ‘mediocre’. Online communities, forums, chat rooms and every other nook and corner of the internet known to man turn into arenas of debates, discussions, fanboyism/fangirlism and flaming. It’s apparent that when something is popular, it doesn’t always get to bath in praises. With the acclaim, comes a sheer amount of criticisms. Also, it goes without saying that popularitydoesn’t necessarily equate to quality. Sword Art Online, abbreviated as SAO from this point on, is no exception. SAO, the anime adaptation of a series of light novels of the same name by Kawahara Reki, has been the much talked about show of the Summer and Fall 2012 seasons, and taking into consideration the incredible hype surrounding it with reviews of mixed sorts, it’s likely to stay that way for quite some time. Keeping in mind the vogue of MMORPGs and the demand for something ‘captivating’, the team behind SAO attempts to bring an enticing work to the table by executing the intriguing premise of ‘players trapped in a VRMMORPG where death equates to death in real life and the only way out is to clear the game’. Unfortunately, SAO fails at many levels which is a shame because when the anime kicked off with the highly anticipated first episode, all seemed well and it gave the vibes of something truly worth spending your time on but then it does a flip and from this point, things go awry. And here we have it— one of the most controversial anime of the recent years. Before proceeding with the review, let’s get one thing straight. I have not read the original source material— the light novels, that is. Hence, I’m not going to draw any comparison between that and the anime. With that out of the way, let’s keep the ball rolling. SAO on the surface has a fairly interesting premise, no doubt, and it’s executed well to some extent or so did it initially seem. The very idea of a large number of people logged into a VRMMORPG with the intention of embarking on a virtual reality adventure but only to be struck with utter horror as they’re faced with the shocking truth of the game has been put into effect quite satisfactorily in the first episode. It’s pretty much what I’d call an excellent start. However, SAO effortlessly manages to send all my expectations and enthusiasm down the drain for it takes the show only an episode or two to reveal its true colours followed by the disappointment it has in store. So, what goes wrong? Well, many things. Following the Great Beginning, the first arc decides to take a detour and invests on a few episodes dealing with side stories in which our protagonist Kirito gets acquainted with one girl per episode and ends up rescuing her from a jam. This is precisely why I like referring to this bunch of side stories as ‘episodic harem’ wherein the primary heroine of the story and Kirito’s love interest Asuna is assumed to be constant and the other girls are variables. Now this isn’t necessarily a bad thing. However, these side stories have very little to nothing to contribute to the series as a whole. Admittedly, they equip the viewers with some clever, little details here and there regarding how the game world works but they hardly have any bearing to the overall plot. The primary goal of these filler-like episodes appears to be that of giving our hero clad in black an opportunity to flaunt how much of a chick magnet he is and how he has it all that takes to be the coolest dude in this world made up of zillions of pixels. To boot, the characters (read: cute chicks) that appear in these episodes have absolutely no substantial role to play in the story later on. ‘Side’ characters indeed. And SAO knows how to effectively sideline them. When the arc finally gets itself back on track, it’s only natural to hope that the show will now have something worthwhile to deliver. However, that isn’t the case. If anything, some severe cracks begin to appear as very soon the focus of SAO is the romance between the two leads which is, in one word, cheesy. At this point, opinions are divided. The romance aspect, for some, can be appealing while for others, it can be a major turn off especially if they don’t like the characters involved. It all comes down to personal preference. However, personal preferences aren’t a convincing excuse by any means to overlook the fact that the story, world building and everything else take a backseat for the sake of allowing the two leads to be lovey-dovey in the backdrop of gorgeous sceneries. When the arc does manage to divert its focus on to some ‘serious business’, things look good for a while but with a rather unimpressive ending, the first arc concludes on a pretty bad note in my book. And then begins the second arc which, to be blunt, is a letdown again. The second arc or the ALO arc is set within ALfheim Online, a VRMMORPG successor to SAO. Kirito logs in with a mission to rescue his wife (Asuna, duh) from the clutches of an archetypical antagonist who is a disgrace to all the villains in fiction we have come across so far. This arc showcases some really eye candy visuals but that’s pretty much its only redeeming point. It doesn’t have anything much going on except for a few climactic action sequences now and then with intense battle music playing in the background that last only for a while. Not to mention, there’s another girl added to Kirito’s harem. And then the hilarity ensues. The manner in which ALO is brought to a close is appalling to say the least and at the same laughable because it doesn’t hesitate to use the much notorious plot device dues ex machina, ruining whatever hopes there were for the final confrontation with the villain. The poor conclusion could be excused if it was handled more cleverly and convincingly but a blatant ass pull is by no means satisfactory. If anything, it only proves that the writer faced a dead end and was unable to think of anything better and creative, and expected the audience to swallow down whatever he could come up with, no matter how downright stupid it is. Among all the other things, the most easily noticeable flaw without a doubt is the execution of the plot itself which is all over the place. It doesn’t take a genius to figure out after a couple of episodes that SAO suffers from poor pacing and inconsistency. It appears to be highly indecisive as to what exactly it wants to do and how to get it done. This is mostly evident in the first arc which is incredibly rushed at many parts. There’re timeskips and the next thing you realize is that the characters have already cleared quite a lot of floors while keeping us, the viewers, in the dark. This makes the plot disjointed, prevents any sort of correlation to the win-or-die situation that the characters have been put into and gives everything the feel of it being nothing more than a piece of cake. The struggle for survival and a sense of urgency are hardly felt even though the lives of the characters have been said to be literally at stake. The episodes dealing exclusively with the lead couple taking some time off for a ‘vacation’ and subsequently ending up building a virtual family can further make one wonder: Why are they so carefree when they’re supposed to chalk out plans to beat the game and make a quick escape? To put it in other words, the arc has a tendency to go off track. It lays down for itself one thing but ends up doing something else altogether. It’s uncertain as to whether to make itself come across as a story of survival set within a VRMMORPG or as a fluffy love story. In due course, it decides to juggle with both but doesn’t get either of them rightly done. Not to mention, when the situation demands it and the writer goes out of any creative ideas to move the story forward, the characters’ actions are made to contradict the established game mechanics and the only reasoning that’s provided for such miracles is ‘where there’s a will, there’s a way, and there’re times when true love and determination can overcome any obstacle in the game’. Now, for those who look for substance in any given story, it’s almost a fact that no amount of fanservice, eye candies, self-insertion or guilty pleasure factors can possibly compensate for a substandard storytelling. Yet that’s what SAO tries to do. It brings in all the aforementioned elements to sugarcoat its sloppy writing. On the whole, there’re no sincere efforts made to incorporate details that would contribute in some way or the other to world building or characterization whatsoever. While the poor quality of the writing is the key factor, the other aspect that contributes considerably to the mediocrity of the show is the characterization. Simply put, SAO’s characters are bland. Essentially, the show has its focus on only two characters: Kirito and Asuna. The others are just there; mere devices to move the story forward. And a few have nothing to contribute to the plot at all. For instance, the ones featuring in the side stories. Let’s talk about the protagonist Kirito first. An unsocial, reserved yet headstrong player who knows how to get things done his way and is determined to beat the game. That’s basically how Kirito is portrayed in the beginning. At this point, he seems like a good riddance from the generic wimpy male leads that have become so much of a commonplace in anime. A proficient main character who knows how to deal with things is something refreshing to witness once in a while. Unfortunately, the impressions didn’t last for long. In desperate attempts to make his character more ‘appealing’, Kirito is depicted as a ‘perfect’ being which leaves his character with little plausibility and much insipidity. He’s a guy with a heart of gold. He has an ‘ideal’ girlfriend/wife. He’s admired by those around him. He can ‘unintentionally’ make every other woman adore him, romantically or otherwise. Thus, he serves as a mere self-insert character for wish-fulfilment and at the end of the day, there’s nothing ‘individualistic’ about him. Gary stu is probably what describes his character the best, and if paired with the Mary sue of the show, we get a lead couple that seems to have been cut out straight from a tacky romance fanfiction. Yes, when I mentioned ‘Mary sue’, I was referring to Asuna. Asuna as the female lead is as stereotyped as they come. Much like Kirito, her character is heavily idealized. She’s pretty, popular, kind, caring and every other man wants to have a piece of her. Oh, and did I mention her cooking skills that level up with each passing day? After all, her foremost duty is to cook for Kirito and show how much she cares for him. While initially she’s portrayed as a strong, independent female player with a tsundere-ish attitude, it doesn’t take her long to make a transition from that to a deplorable damsel in distress, requiring her knight in black robe to come to her rescue whenever she’s in a bind. Kirito fighting her guild leader to earn her some time for honeymooning is laughable to say the least. It soon becomes apparent that she doesn’t have much of a role other than serving as the love interest of the protagonist and being the object of fanservice now and then which might be successful in pleasing the male audience somehow but that alone can’t make up for her badly written character. In fact, the other female character the show cares to put the spotlight on also ends up becoming the target of fanservice but doesn’t have anything else going on for herself. If you haven’t guessed it already, I’m talking about Kirito’s beloved imouto. Throughout the first arc, the writer must have had been itching to include a love triangle in the story but couldn’t find a potential candidate to get the job done. As the first arc comes to a closure and the second arc begins, he grabs the opportunity, puts Asuna behind the bars (so that she’s not an interference in what he’s attempting to do) and introduces Suguha, Kirito’s cousin sister. The sole purpose of creating her character, it appears, is to make way for a generic love triangle and melodrama. Suguha loves her cousin but can’t do anything about it because he loves Asuna. That’s the bitter truth. Hence, she looks up to a certain someone she happens to befriend within ALO and hopes that he’d be able to sooth her aching heart. However, she gets trolled… badly. This, in turn, leads to more drama that’s somehow supposed to be heart wrenching but it isn’t. The remaining cast consists of two antagonists, both failing to make any sort of impression though the one making his debut in the second arc can be a good comic relief at times, and a bunch of side characters that wouldn’t have had made any difference even if they hadn’t existed. The bottom line is, the characters of SAO are a half-baked lot devoid of any depth or development. They could’ve perhaps turned out to be interesting if they were more fleshed out but who cares about that as long as they appeal to the intended target audience? Onto the technical aspects now. In the department of visuals, A-1 Pictures does a pretty good job. Within the game, the vast tracts of greenery, the beautiful cities during the night, the castles… they’re all a pleasure to behold. The animation is also well-handled for the most part. Initially I wasn’t much pleased with the character designs but they gradually grew on me, and I personally find a few characters like Asuna, Heathcliff and Lisbeth to be very well designed. The music is composed by one of the most renowned composers in the anime industry, Yuki Kajiura. While the soundtracks aren’t bad by any means, none of them stand out much except the one that plays during combat/intense scenes. In fact, that’s the only track that can be heard playing most of the time in the entire show. A few other tracks, though they aptly fit the scenes they’re played in, are easily forgettable. The same applies to the opening and ending themes. Nothing groundbreaking there. I’m a fan of almost all of Kajiura’s works and if compared to her previous works, SAO’s music is lacklustre to say the least and so much so that it’s hard to believe Kajiura is the composer to begin with. To wrap up the review, SAO had the potential to be something good but that potential goes down the drain due to poorly executed plot and bland characterization. It starts off in a satisfactory manner but goes downhill thereafter. Nevertheless, it can be an entertaining ride if one keeps their expectations low and swallows down whatever it has to offer without questioning anything. One of the reasons why SAO has been a letdown is the anticipation the majority had for it prior to its airing but that’s justified since the light novel series from which the anime is adapted is one of the most popular ones out there. [Edited on March 20, 2017]
Well then. SAO is indisputably one of the most polarizing anime in recent memory. It has devout fans who think it's one of the greatest, haters who think it's trash, and a minority that just says "hey guys, can't we all just have different opinions?" I hate the first and last groups with a fiery passion. I feel like breaking down why I think it's awful, so I'm writing a review. Let’s get into it, shall we? Story: The premise was a somewhat generic one, and “trapped in a video game” has been done numerous times before, but SAO seemed promising. And then the plot did everythingwrong. It utilizes time skips to avoid character development and many important events happen off screen and are never mentioned again or properly explained. Once Kirito was in a seemingly impossible to escape situation, but it just skipped to after he survived without ever explaining how he managed it. Because, I guess, that's not as important as filler episodes about Kirito resurrecting some irrelevant bitch's bird thingy. It lacks any amount of tension due to the main character having invincible plot armor and LE EPIC DUBBLE SWORDZ. I'm confused by the point of the double swords. Why was that his special thing? No one else was capable of putting another sword in their other hand? I mean, Jesus, if you're going to give the main character an overpowered weapon at least be creative. The funny thing is that although dual wielding was supposed to be Kirito's unique ability and this idea was drilled into our minds time and time again, other characters are shown dual wielding on several occasions. They seriously put no effort into this series. The worst aspect of the story was how rushed it was. The first half of the series was full of episodic filler episodes which did not develop the plot and mostly featured episodes about random women falling in love with the blank slate of a main and episodes centered on the uninspired romance between the two main characters. Because of this the episodes that were important to the plot were dealt with very quickly and almost glossed over in the grand scheme of things. Despite the supposed danger of the game, it seems like you would have to be a complete moron to get killed. Towns are safe, there are teleportation crystals, and boss fights were short and boring and easy. Besides, bosses don't respawn anyway. Then all of a sudden the arc came to an anticlimactic finish, illogically and out of nowhere. There was supposed to be 100 boss battles, but we're only shown a couple that are settled easily. But does SAO stop there? Nonono. It's not nearly bad enough yet. The entire point of the series was an MMO where you couldn’t escape and would die if you lost. While Kirito is, for all practical purposes, invincible anyway, an incident occurs that makes the MMO even less dangerous, effectively killing any kind of promise the original premise had. The second half features even more girls falling for our boring protagonist, a spindly 16 year old gamer inexplicably overpowering a grown man, netorare, kind of-incest, almost-tentacle rape, a world without logic, the degradation of women, and our wonderful protagonist defying all the rules of the game with THE ETERNAL POWER OF LOOOOOVE. (dude, I don't think that's how the programming works) Chock full with plot holes, contradictions, deus ex machina, and diaboli ex machina, and devoid of foreshadowing, originality, or subtlety, this is one of the, if not the, worst plots I have ever encountered in any medium. And I've read "120 Days of Sodom." Art: Good scenery, but the character design was lacking. The characters were very generic looking and their armor and weapons weren't anything special. There were several atrocities as well. All of the fairies looked stupid, in my humble opinion. Especially the scary butterfly man. There were a couple instances of obvious mistakes like characters that should be in the background of a fight that disappear then reappear after, but that's nitpicking compared to the real problems with this series. One weird thing was that Kirito was apparently supposed to look different in the game than he was in real life, based on important un-spoilable plot elements, but he looks exactly the same. Sound: Same as the art. It's alright, but that means nothing if the series has no substance. Good sound is just icing on the cake and icing won't make this cake taste any less like shit. Characters: Oh, boy. This is the worst part. Kirito: Kirito is a character who was designed as a blank slate so that losers could insert themselves into his place. He has no personality to speak of. He is the male Kristen Stewart of anime. His only unique trait or real aspect to his character is him being strong. Really. He's so strong people surrender to him without even fighting. He’s pretty much perfect for a shut-in loser who’s addicted to video games. I mean, only a couple times in the series is he actually challenged because he is an all powerful 1337 b34t3r. Seriously, most of his enemies only hate him because they’re jealous. What is the point of an action series where the protagonist cuts through all of his enemies with the greatest of ease? There was more than one occasion where he died, but did not die because plot armor. Kirito is too cool for the silly rules of (virtual) reality that apply to everyone besides him. Asuna: She's perfect as well. She's strong, beautiful, and most importantly, good at cooking. She falls in love with Kirito inexplicably and out of nowhere and they just have no chemistry. When you pair a Mary sue up with a blank slate/self-insertion you get a love story on the level of twilight. I feel like the writers were trying to make her a strong female character at first, but seeing as how well she fits the female gender role, how often she must be the damsel in distress, and all the shameless fanservice, I'd say the portrayal of her character was archetypal to the highest degree and somewhat misogynistic. Ok, very misogynistic. She’s mostly here for Kirito to look cool. What kind of self-insert doesn’t have a Mary sue girlfriend? Suguha: She's Kirito's sister-cousin thingy. She's clearly very stupid because she did not recognize Kirito even though he looks no different in the game than he does in real life. All I can say about her besides that is this: she was thrown in for extra fanservice, obligatory incest, (Why is this a thing in Japan? Is the birth rate issue that bad?) a half-assed and predictable love triangle, and for another girl to love Kirito because, hey, you can never have too many. She has no personality and she's annoying. She’s pretty much here to emphasize Kirito’s coolness. Villains: I don't remember these guys’s names tbh. There was a MMO designer guy who was responsible for a bunch of people's deaths, but for some reason we're supposed to think is good in the end. There's also the butterfly guy. He was my favorite because he was so hilarious, but he was also my least favorite because he was the least threatening villain ever. There were also two purple tentacle guys. I don't really know who they are and I think they were just there to grope Asuna, but they were weird. As a whole the villains either have unrealistic motives or no motives at all. With the original programmer guy they try to make a morally grey villain, but fail entirely. He is also there to make Kirito look cool, but for reasons that I cannot describe in a spoiler-free review. With butterfly man they make him too pathetic and unrealistically evil. He was made like this to contrast with Kirito and so, like everybody else in the series, he’s just there to make Kirito look cool. And I don't know wtf to say about the purple tentacle guys. They were probably the best villains though. The desire to tentacle rape is certainly the most believable motive I encountered in this anime, especially seeing as most characters never even offered one. Although that is like saying that they are the undisputed champions of the Special Olympics, congrats to them anyways. Honestly there were a lot more antagonists, but these ones are the only ones that matter enough to me to write about. The others weren't memorable enough to criticize. They were all bad, let's just say that. Everybody else: Because nobody else matters. Hell, I just put in Suguha to be nice and it's not like the villains actually matter because Kirito is pretty much invincible. Shit, Asuna only matters because she pleases Kirito. If Asuna didn't make such boss sandwiches, she wouldn't even be relevant to the story. There are a couple recurring characters with no personality and no development, but they show up rarely and only to make Kirito look cool and/or fall in love with him. There are several incidents where Kirito inexplicably befriends or makes acquaintance of characters devoid of personality who do nothing, but get killed. And then we're supposed to care about the death of these random characters. You can't just introduce random characters, kill them, and say "ohhhh dey died isnt dat saaaad." You need development. Even worse is the thousands of unidentified characters that die early on in SAO. We're supposed to feel emotion about this, but any writer knows that reducing characters to mere numbers dehumanizes them thus removing all emotion from the equation. They probably skipped these scenes because they were incapable of making sympathetic and realistic character. This laziness and lack of ability foreshadowed the fate of the rest of the show's characters. Did they even try? Of course they didn't. They don't have to and people will love it anyway. ALL ABOARD THE HYPE TRAIN. Enjoyment: I'm going to be honest: The most enjoyment I got out of this anime was laughing at the "serious" scenes. When Kirito introduced Asuna, in real life, as "lightning flash Asuna" and talked about her guild and power level, I seriously cried from laughter. Actually every time Kirito cried so did I. Just not in the way I think I was supposed to. I spat out my iced tea when the butterfly guy was licking agirlwhowillnnotbenamedforthesakeofnospoilers's face. That was too much. Seriously, it stained my shirt. Did anybody actually enjoy that scene? Did anybody actually take that seriously? The answer: no. Or, at least, I really hope that’s the answer. My God, I hope that’s the answer. As for the action aspect, I'm not sure how anybody would enjoy the action scenes, and I certainly did not. They were all too easy. There were a couple times when it tried to make it look like he was in trouble, but lo and behold, some miracle happened every time. Knowing how the fight will end is an unfortunate situation in plenty of anime, but those anime at least have more creative fight scenes and abilities or they are character oriented anyway. Even runescape has better and more interesting fights than this MMO. Besides the quality, there were quantity issues as well. This isn't really an action anime. The majority of the episodes were focused on Kirito saving Asuna from something, women falling in love with Kirito, or about Kirito and Asuna's boring relationship. I don't think there's a single episode that's "action-packed." Seeing as we were supposed to get 100 boss fights, this is a problem and it would be a letdown, but after a hundred of those dreary fights I believe I would likely die of boredom. The romance was just bad. There's much better romance out there and the characters had no chemistry. I'd prefer a romance with characters that are actually intriguing. Also, most anime focus on the build-up of the relationship a lot, but here it happens right away and there's no time to enjoy anything. This wouldn't be that bad if their relationship was interesting, but they don't have any serious arguments and are essentially the perfect couple. The only enjoyable developments in their relationship were the ones where Asuna was in danger. And by "enjoyable developments" I mean "developments that made Kirito cry like a little girl." Those moments were still awful, but comparatively speaking, they were rather enjoyable. This is not an anime that I would recommend to anyone. I would not even recommend it to my worst enemy. That is cruelty of which I am not capable. It was atrocious, infuriating, corny, cliché, contrived, horrid, purple tentacled, pseudo-incestuous, borderline-misogynistic, vaguely misogynistic, completely misogynistic, plebeian, an affront to mankind, unintelligent, crafted by the devil, a war on art, used to torture terrorists, bourgeois, anti-intellectual, inbred, languid, shallow, self-insertionly, corny, the antithesis of Shakespeare, the apotheosis of awful fiction, blank, infantile, pathetic, vacuous, vapid, salacious, inane, imbecilic, an abortion, Stygian, sub-par, bland, poorly thought out, corny, loathsome, vomit-inducing, virulent, bile, poorly executed, infernal, eviscerating, flippant, an insult to its audience, cadaverific, philistine, lame, sad in all the wrong ways, funny in all the wrong ways, painful, paint-drying, boner-killing, wretched, impotent, generic, unemotional, repetitive, redundant, boring, and corny. I really really wish I hadn’t watched it. If you’re one of the people who told me it was a “must watch” then fuck you. Not even funny.
I've heard many things about SAO (Sword Art Online): There's either a lot of love or a lot of hate for it. Personally, I'm leaning a little towards the latter, but not fully on it. Before you start sending me hate mail or press the "Not Helpful" button, please hear me out. As a gamer, and a fan of MMORPG's, I tried to keep my expectations not too high, because you know what they say: "The bigger they are, the harder they fall". Unfortunately, SAO fits this saying to a T, as it was one of the most disappointing anime that I've seen this year. Why?Well, why do think I'm writing this forsaken review?! ~~~~~~ Story: (3/10) The story of SAO involves players getting trapped within an VRMMORPG (Virtual Reality Massive Multiplayer Online Roleplaying Game), in which they are required to beat all 100 floors of the game in order to leave. The catch is, however, that if a character's HP drops to zero before clearing the game, not only do they die in the game, they also die in real life. The concept of this story is absolutely brilliant. Unfortunately, the execution of this story is poor. The writing and pacing is just awful. Even during the SAO arc of the show, while this was tolerable, I was left wondering, "What on earth is happening here?" The Alfheim arc, on the other hand, was just... I don't even want to describe it. Parts of Episodes 21 and 24 were just borderline unwatchable... (I'm not going to say which parts, just to avoid spoilers...) At least the ending was somewhat satisfying... Overall, the story was just utter CRAP. A good premise at first, but was terribly executed due to poor writing. ~~~~~~ Characters: (2/10) In my opinion, the characters of Sword Art Online were by far the weakest part of the show. The main male character, Kirito, is just a Gary Stu, and nothing more. But somehow, he has the ability to attract girls by just looking at them. Why are these girls attracted to him? I'll never know. The main female character, Asuna, was introduced in Episode 2 as a badass who I had high hopes for. And what happens with her? The writers decide to turn her into a generic tsundere, and in the Alfheim arc of the show, she basically turns into f**king Princess Peach. Suguha, other than being there for the sake of fanservice, and to be part of a love triangle that involved a little bit of incest (It didn't work for me in Elfin Lied, it doesn't work for me here...), pretty much served next to no purpose (In my eyes). And to go into deeper detail about Kirito and Asuna, I could not for the LIFE OF ME understand the romance with Kirito and Asuna. It felt so forced and plot-driven that it made me feel absolutely frustrated. However, I'd be lying if I didn't say that the reunion of Kirito (or Kazuto) and Asuna during the final episode was heartwarming... (but I digress). The supporting characters were either uninteresting or just really annoying. The only character I had actual interest in was Klein, but even then, he was pretty much tossed aside. And as for Sugou, he is one of the worst villains I have ever seen. Period. He just absolutely disgusts me... (Though he has a certain line that's absolutely HILARIOUS!) In the end, next to none of the characters were interesting or likeable in the slightest... ~~~~~~ Art/Animation: (10/10) With my bitching and moaning aside, what DO I like in SAO? That's easy. I love how it looks. The art in this show is absolutely beautiful. From the scenery to the action scenes, the animation is consistent and fluid, and the scenery is just gorgeous. Maybe it's the fact that graphics/art is one of the major things I look into within a video game, but I digress. With animation, this anime hits a perfect bullseye. ~~~~~~ Music: (8/10) Since I'm not a person to critique VA, I'll just talk about the music. Just like the art, I also really enjoyed the music of Sword Art Online (and because I'm a fan of Yuki Kajiura). It reminded me of the countless hours I used to spend on MapleStory leveling up my character. The first opening, "Crossing Fields", got me pumped for an episode; giving me SOME hope that the show would somehow redeem itself (Sadly, it didn't). Nevertheless, the music was as good as the art! ~~~~~~ Enjoyment: (4/10) While I did enjoy Sword Art Online in the beginning, progressing through it turned into more of a chore than an enjoyment. Most of the SAO arc was "meh", and the Alfheim arc was just painful to watch. If it wasn't for the action scenes, this would've been rated MUCH lower. ~~~~~~ Overall Score: 5.4 out of 10 (Rounded down to 5) In my honest opinion, Sword Art online was just painfully average. While the art and music are amazing, the story and characters prevent the show from being anything memorable (At least for me). Like I said before, it is definitely one of the most disappointing anime I have seen this year. Although it's not a 1 in my eyes, it's also not a 10. Was it worth the hype? No. Will I watch it again? Probably not. *Feedback and Constructive criticism is welcome! Just don't be too nasty about it.*
Scavenge. Slay. Survive. This is what Sword Art Online should have been about. It should have been an anime that was a pure MMORPG in anime form, as it was made out to be. What did we get instead? 55% slice of life, 25% romance, 10% action, 10% plot. SAO is quite possibly the most overrated and overhyped anime I've ever come across in my anime years. SAO is highly regarded by its fans as one of the best Light Novels ever, better than Fate/Zero, Monogatari series, Haruhi series, Kara no Kyoukai, Welcome to the NHK and Baccano for a few examples. Granted, I haven't readany of these works, but for some peculiar reason, I have an extremely hard time believing this. Why? Well, this will probably get me some flame for being biased, but because the anime is bad. Really bad. Now, some might say that it's because the adaptation of the anime is bad compared to the Novel, but I pretty much say bull. Even if that is the case, it still doesn't change the fact story is extremly generic and so far has nothing I couldn't get from watching .Hack//SIGN. If I don't like the plot and characters in the anime, I most certainately won't like them in the novel. But enough with that... What exactly is it that makes me dislike this series so much that I would call it the most overrated and overhyped anime I've yet to come across? Let's begin. Animation: "The animation is fantastic and incredibly smooth every single scene! It looks absolutely beautiful!" False. While I can agree that the animation is very good looking, it's not as beautiful and gorgeous as most people make it out to be. The setting is just another generic fantasy-like setting you've already seen before in oh so many anime before SAO. The artstyle is also very unfitting. What do I mean? Let me explain very short and simple - The anime is supposed to be serious and dark (keyword being supposed) yet the artstyle makes this world look like a fairy tale due to the bright colors and round character designs. And animation wise, as in movement, looks exactly like every other anime out there. The movements are just as stiff and movement-less as the anime next to it. The only times the animation is better than your average anime is when there's a fight going on, though the choreography in these fights are pretty boring. It's mostly just rushing towards the enemy and slashing away. They could've made the fights so much more enjoyable and interesting if they put more focus on making the fights more tactical and strategy heavy. The only thing I could give props for, creativly wise, is how sometimes we see from the player's POV. While this was nice the first time, this starts to get very repetitive as you get to see it in every episode and the fisheye style starts to annoy you more and more. Fortunately, this disappears about halfway and we never have to see it again. But wait... That was the only creative thing they did, and now it's gone. I don't know if I should complain or be happy. Even the less popular Ao no Exorcist which was also animated by A-1 Pictures was better animated than SAO in my opinion, even during the daily life events, and that one wasn't either extremly well animated. But that anime had much more interesting fights and looked a bit more flashy. Though that's to be expected seeing as that was a Shounen and this is a Seinen. Oh who am I kidding, SAO's obviously a Shounen. Sound: "The OST was composed by Kajiura Yuki! Instant awesomeness!" Wrong. While I do love Kajiura Yuki, whom has done some amazing works in some earlier titles (most notably Kara no Kyoukai), this is definitely one of her weakest works yet. The soundtrack is so far lifeless and generic and has nothing special going on with it. For being an anime about an MMORPG, I sure as hell am not getting an MMO feeling while watching this anime. The soundtrack is so generic that I could take the entire OST and put it over any other fantasy anime, and no matter how great the anime is, I would still get the same generic feeling as I get while watching SAO. It does have some nice tracks and the OST can grow on you, but as I just said, this is definitely one of her weakest works and doesn't even come close to her works in anime such as Kara no Kyoukai, Madoka Magica and the previously mentioned .Hack//SIGN. Voice cast wise, it's very mediocre. The voice cast is very bad at getting me entranced in the dialogues since it sounds like they are always reading straight from a script. Only some characters have proved the different, however, those characters were mostly just side characters that disappear as soon as they are introduced. It also doesn't help that all female characters speak in a typical cute way, further detracting the fact that this anime is supposed to be serious. Sound effect wise, it's good. It has everything you would expect from an anime that has a video game theme. Swords colliding, objects disappearing, slain enemies and menu sounds. Story: "The story just keeps getting better and better!" Nope. Well, to give it credit, it did have a solid first episode and a nice premise. People are playing a Virtual video game which they cannot escape untill they defeat the final boss. And if they are killed in the game, they won't respawn, instead they die in real life aswell! That's pretty interesting. Just a damn shame that it all went down the toilet the further down the anime went with the story. For some reason, A-1 Pictures decided to animate the side stories in episodes 3-8 which severely slowed down the pace to the point where the anime got even more boring that fillers in Shounen anime! That's not very good storytelling if you ask me! I see no reason why they couldn't have just released these episodes on the BD/DVD volumes, as this would make the anime extremely more tolerable and have a much better pace. But, does it get better when the main plot starts again? Yes, but only for a short while (short while=one episode.) After this short while, the story gets boring and makes you care less about anything. This is supposed to be a battle for survival, so why the hell is the story not showing us this gruesome world where people die in real life if they are killed in the game? Instead, it focuses on the bad romance between Kirito and his ever growing harem, which we'll get to in the character section. Speaking of the romance, if you ask me, this is what the anime is about. Not the plot, you know the whole being stuck inside a game premise, but instead the romance of our main characters. And while I do say that this is about being stuck inside an MMORPG and the objective is about escaping, this only counts for the first 14 episodes. After those episodes, SAO goes over to a very boring and very cliché damsel in distress story. And how can I forget that SAO resorts to miracles for both of its two arcs' endings. Asspull miracles at that, since these things are never properly explained, or not explained at all. Character: "The characters are so believable! They are so full of life and relatable!" I'm sorry, but I'm afraid that is incorrect. For starters, Kirito, out main protagonist is supposed to made out as a shut-in gamer Otaku. Someone who is antisocial, in so many words. So since he is just that, it's obvious that he would play as a Solo Player since he prefers to be left alone. Right? Then tell me, why the hell is he going around helping and saving more people than I can count if he's supposed to be a Solo Player? Kirito was written as a Solo Player for the first 8 episodes, and yet he helps people out during ALL of these episodes! This is a 100% contridiction to how he was claimed to be and act. But hey, we need some romance in this survival story, right? So let's throw in multiple girls whom are all after Kirito's virtual penis. The only reason why Kirito is helping out mainly females is because he's just looking for someone to bone. He finally gets one girl who is willing to give up her virtual virginity to Kirito, Asuna. Well then, Kirito finally has a girl he can have some sweet romance with. Nope. The romance between Kirito and Asuna is one of the worst written romances I've come across in an action anime. They spend so little time actually together were they would show off romantic feelings to each other that it's impossible to believe that they actually love each other. They are the typical Tsundere-Shy guy combo that you always see nowadays. And don't get me started about what happens after the first half. Oh boy, that's when things go from bad to worse. The character development is barely there, mainly because these characters change personality more often than Aizen trolls somebody in Bleach. But what about the side character? Well... They're barely even there! SAO introduces a lot of characters during the first half of the series, but 75% (random percentage) of all those either never appear again (until maybe a brief cameo in the last episode) or appear way too little. They focus so much on the main characters that you start to forget that the series even introduced more characters. Not good, yo. When you create characters you need to split up the development and screen time of side characters and main characters at a good ratio. Sure, the focus should be on the main characters, but it's also important to not forget about the side characters, as they can be a good way to develop the main characters. Value: "Best Light Novel ever!" If this is what people would claim to be the best Light Novel of all frakking time, then I don't know what the hell people in their right mind are thinking. Because based on the anime, AND from what I've heard happens next, I see no reason why you would call it that since the novel seems to just keep going in circles and brings nothing new. If that is what people call A-Class writing, then I guess Kubo Tite is one of the best writers of all time. And all the hate the series gets, this is your fault to blame. You, as in the ones who hyped this anime to be the most amazing thing ever produced. When you hype something as much as this one, you're risking damaging its overall appeal due to leading people into thinking that it's gonna be a masterpiece, only to be left extremely disappointed. Enjoyment: "Best Anime ever!" This could have been one of the top anime of 2012, but ended up as one of the worst of the bunch because of bad directing and awful storytelling. If the series had focused more on the actual premise, this couldn've been a bit more interesting - however - the bad decision to put the side stories among the main episodes, the poorly written romance and the incredibly cliché plot (especially in its second half) makes SAO one hell of a drag to watch. It had its few moments, such as an interesting first episode, and a pretty okay episode 10. But the majority of the anime is nothing more than wish fullfillment and fan catering, appealing only to MMORPG players, teenagers and otaku. Best anime ever my ass. And now for my own enjoyment; where's that anime adaptation of Chapter 16.5? http://i48.tinypic.com/2v8041y.jpg
|This review contains minor spoilers of the shitty story and characters| Oh Sword Art Online, how you fooled millions of people into thinking that this show will be every gamer and anime fans' dream-come-true. We all came in, watched the first episode and thought " This actually looks pretty cool " , and continued watching like fish on a fishing rod. How wrong were we? Well, I will tell you, fellow readers, how the anime that received one of the largest fan-bases in recent times, holds the pinnacle of the word 'Overrated '; and I will do my best to convince you to NOT watch thisanime. Story: 2 Now let's begin this review with discussing about the 'gripping' story, that led such a large fan-base into picking up SAO. So, I am not going to talk about the synopsis, as MAl has it displayed at all times, but I have to say that 'disappointment' is an understatement when describing the story of this anime. The biggest disappointment when watching this anime was the colossal time-skips that the anime takes. At one moment Kirito (the main character of the series) is a weakling, and literally in the blink of an eye, he is the most over-powered in the game. Thus, character-development is thrown out of the window. You just can't bring out a realistic and gripping story with such decisions. The other fact that made the story ridiculous, was the fact that Kirito simply levels so fast by PLAYING ALONE in a bloody MMORPG. If you have played at least 1 game of this genre, you would be highly aware that this is further than impossible, as you would need at least 100 players to beat a boss, of which all players must be very highly leveled. Thus the story becomes so poor and unrealistic, that it is almost hilarious. The first arc of SAO, which consists of the first 15 episodes, in terms of story overall, was terrible. There were time-skips and an unrealistic story. However, were the story becomes even more ridiculous is the second arc, which consists of the rest of the story. A damsel-in-distress is again, an understatement. You all should be fully aware of the video-game franchise 'Mario'. Kirito is Mario and Asuna (which I will talk about how awful of a character she is in my character section of this review), is princess Peach. And i am not exaggerating at all. This becomes so annoying, that watching this series, I remember wanting to bash my head against the wall to ease my fury. Oh wait, there's more! Ever wanted to see a character in a non-ecchi anime being 'done' by tentacles? Well this is the anime for you! Cause I am sure that all the kids that watched this series, thinking that it would be like a Disney film ended up getting rather scarred. The last factor that determines my score of '2' is the slice-of-life elements of the show, that tricked the whole audience of the show into thinking that this anime would be consisted of badass action sequences and a complex story. No. Instead, what we get is two idiots telling how much they love each other (even though they met in a game) for most of the series with little to no action. Enjoy. Character: 1 Oh you thought that I was telling the worst about this anime, were you? Well don't worry, it gets much worse in this section. To put it simply, the characters in this series are laughable, generic, idiotic and extremely one-dimensional. I will talk about some of the characters of the series. 1. Kirito: So what do you get when you mix Makoto from school Days and every other generic protagonist from a harem series, combined with a bit retardation. You get Kirito of course! This guy is living a harem with 5 girls in this series, for absolutely no reason at all. The girls are treated like mindless retards that the only thing that pleases them is a douche like Kirito because of black hair and clothes. This guy is worse than a regular, clueless male lead from a harem series as he does not only understand the situation he finds himself in, but also does not give a shit. He dumps all he rest of the women (including side-chicks) and guess who he decides to go with in the end; HIS FUCKING SISTER. Yes, this anime is incestuous beyond belief. Kirito is the epitome of everything I hate in an anime character combined. 2. Asuna: This chick is the one which receives the worst development (of almost all) of anime i have seen . She starts off looking like a cool female lead, with a large potential of evolution, and then, all of the sudden, she enters a part of Kirito's harem with what seems like so reason at all. She did not give a damn about Kirito, and then instantly wants his D, after sleeping on a field with him, for whatever reason that is. The relationship of Asuna and Kirito is not only extraordinarily unrealistic, but also dreadful, as this relationship is seen to be so forceful. |SPOILERS| They end up adopting this one girl they find in the woods, and this is when the characters become so BAD. This father-daughter and mother-daughter relationship is so off from real life it's funny. The end up wasting most of the first arc with deciding whether to keep this girl or not (of which destroys the genres of this series wholly) and makes you think this show is a pathetic Clannad rip-off. The rest of the characters in this series are so forgettable I have forgotten most of their names as a result. The girls are shown to be whores with no wit, while the antagonists of the show are BEYOND HILARIOUS. The main antagonist of the series has NO purpose to trap this people in this world and kill them off. NO reason at all. This guy simply wants to look evil for no ulterior purpose, because this show needs a reason to exist. In the end, the characters receive little to no development, while proving to the audience that ' the power of friendship' exists in a couple such as Kirito and Asuna, as the romance is so bad in this series, that it feels like Asuna gets friend-zoned by Kirito for wants to jump his sister, which she was the worst character of all. For absolutely no reason at all, this girl wants to bang her brother (which the anime makes statements here and there stating that they are cousins living in the same house, which is still nonsensical). And Kirito falls for her because his motto is " THE BIGGER THE TITS THE BETTER ". Animation and Art : 8 I have to give credit to A-1 pictures for producing an anime that has decent-looking colors, and a fair amount of frames within the little battle-sequences this anime holds. The art however is nothing that spectacular as to up the score any more than it already is, as an anime which received such a massive audience deserved a greater production value, in my opinion. The background are usually fairly done, and there is no real lack of consistency when dealing with the anime as a whole. Sound: 9 Yuki Kajiura is an amazing composer and I feel that her music really fit the atmosphere of the show. It's a shame that she wasted her efforts in such a show like this, but whatever. The openings are both fantastic, with greater emphasis to the first one, " Crossing Field " which really suited the tone of the anime itself, combined with an excellent chorus. As a lot of anime, the voice-acting of SAO was on-par and did their job very well (with reference to the original Japanese dub), so whatever part i had to take seriously, I did due to the well executed emotions portrayed through words. Again, its a shame that they bothered to do such a good job on an anime like this. Enjoyment: 3 I tried to enjoy this show, I really did. But I could not take it seriously due to the harem, ecchi and incestuous nature of the show itself. The characters clearly lacked any substance and the story was laughable, thus further lowering my enjoyment of the show. The only facts that upped my enjoyment, was the fantastic opening, that made me want to watch each episode for that purpose. The animation made me enjoy the anime a bit more as well, but all these do not compensate with the sheer horror of the show's execution. Overall: 3 Of course, the animation/art and sound only play for a small part of the overall score. The story and characters were anything below pathetic, and thus could not credit the show itself. Please, do yourself a favor and skip this entry, it is not worth your time at all. Don't get fooled by the popularity of the show itself, as that is not an indication of how good the show is, instead proves how many souls were lost in wasting their time on an anime like this. Thanks for reading my review! RedInfinity out.
Remember back in July I said that seeing the hype, this would probably become the next Guilty Crown? Well, reflecting on that now…I would like to sincerely apologize…to the Guilty Crown fans because Sword Art Online is nowhere near Guilty Crown’s level in terms of visuals and soundtrack. As we all know, studio A-1 is not known for action based anime. Most of their signature works are slice of life romantic comedies. The character designs are reminiscent of those in Working!! despite the fact that this show markets itself as a serious action fantasy series. Action scenes heavily utilized flash frames in order to cutcorners. Most of the time, the viewers are just shown the expressions of the characters instead of what is actually happening to the scene as a whole. In some instances, frames from previous episodes were even reused. Saying that the visuals were underwhelming is an understatement. The music department is one of the few redeeming qualities of this show although this is perhaps Kajiura’s most lackluster work in recent years. Some parts of soundtracks seem recycled right out of her recent works. Not to mention that sometimes, the music does not fit that particular scene. To put it simply, the music was nice, but lacks soul. Up until now, we’ve covered the visuals and the music. Both aspects are mediocre at worst and are not bad enough to garner the negativity towards this show. So what went wrong? Well, obviously the leftover parts: the plot and the characters. Truth be told, the premise of the story had potential. However, that raw potential was untouched and on top of that, was marred by absolutely horrid execution in terms of storytelling and progression. An easy phrase to apply here is “show, not tell”. Several backstory filler episodes were carelessly dumped into the beginning of the series giving the impression that the writers didn’t care enough to put in the effort in order to integrate those side stories nicely into the series. To add insult to injury, those episodes were rushed. It’s pretty ridiculous how the progression would have seemed smoother and more acceptable if the content was cut. And as the viewer continue watching, the story becomes a mass of plotholes rampant with tasteless fanservice that are randomly thrown in; In particular, the breaking of game mechanics written in cold, hard code at the convenience of the main characters which will be covered in the next section. Again, this is just very contradictory considering the fact that this show is trying to get viewers to take it seriously. You really have to wonder if the writers have forgotten that this is supposed to be a story about an MMORPG. Now we come to the last nail in the coffin: characters. Overpowered main characters are not uncommon and there are generally no problems if they are done well. Sword Art Online, unfortunately, did not handle this trope with expertise and fell into the trap where the main character bends plot more than gravity stretches time. Kirito is a walking deus ex machina. He can do and experience things that are impossible according to previously shown game mechanics. His personality and traits also changes according to the situation such as being a fumbling idiot one moment yet two minutes later he is soloing mobs while spitting out cheesy phrases from some Clint Eastwood movie. He simply does not leave a lasting impression other than his role and abilities in the story. Take away his dual wielding abilities and what do you remember him for? Nothing. On top of that, the story gives no sense of excitement due to his overpowering presence. The viewer does not feel pressured to known what’s going to happen next since it’s a given that Kirito will resolve the situation with no problems. Asuna, on the other hand, was introduced as a strong capable female but turned into a damsel in distress under the influence of Kirito’s plot wielding; eventually becoming a fap fodder waifu character. What’s also not helping the cast is that there are no significant characters other than the main characters. Side characters are pretty much irrelevant given their almost nonexistent character development. It’s almost as if they are taking on an episodic approach to the characters despite the fact that this story is supposedly linear with a clear objective or ending in mind. The final verdict? A three out of ten. This is taken into account the fact that I've changed into a masochist and this show has given me enjoyment and gratification with it's absolutely tortuous delivery. You really have to wonder if fans of this show love the premise of the series or the series itself. Perhaps this show would have done better if it chose a simply fantasy setting instead since it obviously wasn’t adeptly incorporating elements of an MMORPG. In the end, Sword Art Online is a show that can present the who, what, when, and where with efficiency but fails completely to explain how and why I should bother giving a tiny rat’s ass.
I heard all this hype about Sword Art Online. Any anime site worth its salt has heard of it. It's vaunted as one of the best animes of 2012, and I heard pretty good stuff about it! However if there's one rule about anime is that the more hyped it is, the more crushing when it turns out to be a disappointment. SAO is one of these. It started out with an interesting premise: ten thousand people are locked into a virtual reality game, with no law or order. They must beat the game in order to get out. At the forefront is Kirito, a skilledplayer and one of the original players of the game. It sounds good on paper. The issue with this is that Kirito is a borderline Gary Stu. He's the Ace, the secret weapon of the players, and all the player's hopes rides on his shoulders. Okay, apart from being a typical sounding shonen hero, that isn't anything special. What IS, however, is that he picks up a LOT of skills that become more and more often deus ex machinas. He steals the spotlight from every other character so everyone else, even our female protagonist, Asuna, can only stare in awe off to the side. Asuna went from a powerful, pretty awesome character to the love interest that every anime requires. Her powers and skills as co-leader of the best guild in the game gradually dwindle until she's little more than a plot point. The romance between the two is nonexistent, despite it being praised as one of the anime's strongest points. If this is supposed to be the strongest point, I'm glad I didn't exactly go into this with high expectations. I'm not sure the author knew how romance works and that this was wish fulfillment. News flash guys, girls don't hang out with you, eat with you for a few episodes, and then decide they want to marry you. That doesn't happen. The other characters, especially the female characters, all fall in love with Kirito. Why? I don't know; it isn't revealed. It's as if just being there is enough to charm everyone in sight. That was where I started dreading turning on my computer to watch this awful excuse for a romantic drama. They're shallow, one-dimensional, and bring little to no depth to the storyline whatsoever. They're only purpose is to long after Kirito, making it seem like a poorly written harem story. The story is awful, despite having a strong premise. Go up a hundred floors (most of these aren't even shown), beat the boss, leave the game. Okaaay... what about leveling? Or getting better equipment? Interactions between guilds? Friendly duels? Anything NORMAL that you'd expect from an MMORPG? Nope, none of that is present, with the exception of illegal duels which eventually becomes murder cases (Kirito solves these, by the way). The art is just... meh. It wasn't extraordinary and honestly looks like something I'd see out of a dime-a-dozen manga from 2006. No effects really seemed to catch my eye, and the scenery was just average. I expected more from a 2012 anime. Sound? It does have a pretty nice opening, and the soundtrack is also nice, so if that's your thing, go for it. However, it's simply not enough to bring to the table. I had to force myself after episode fourteen to find episode fifteen and watch it. SAO is over-hyped. It didn't live up to half the expectations I set, and I set pretty low standards. It's the perfect example of wish fulfillment to the highest degree.
Yes! Yeeees! Oh, let me taste your tears, Asuna! Mm, your tears are so yummy and sweet! Oh, the tears of unfathomable sadness! Yummy~ In a world where series' like Harry Potter, or other real abhorrent fanfiction tittles the likes of Twilight sells well enough for multiple sequels, it shouldn't be a surprise then, Sword Art Online's popularity skyrocketing that is. Pretty posters, familiarity, perhaps male power fantasies and the like, etc. There are numerous factors that play a part in a works' popularity; but it's hard to pin-point just what exactly got SAO such hype. Especially since it becomes apparent that it was already losing it'sfocus just after the third episode. In a similar vein to SAO's sister in terms of popularity still that very same year, Guilty Crown also had an (ostensibly) enormous fanbase even before it aired. It's a mystery really. SAO is a clear indication that it's target audience are easy to profit from. Which is exactly why it makes it just the kind of anime that makes you wonder about where the anime industry could be heading. It is not a positive influence. And unfortunately for the supporters, SAO does provide with more than enough empirical evidence to tell them that it is garbage but, that would be unfair as there actually is entertainment value to be had here. In the visual department SAO definitely excels, maybe not enough to make a graphic artist have wet dreams over, though. From the character designs to the very world which they reside in, it is all aesthetically pleasing. And while consistent and fluid in it's animation, it's a little rough around the edges during the fight scenes. There's an abuse of stills to express 'action', and distorted facial expressions used in an otherwise uneventful location (was that actually intended to be used for comedic effect? Welp). Of course, this alone wouldn't damper the experience. If everything else were intact, this would remain relatively unnoticed. An interesting concept? A Charismatic main character? world building? SAO had just about everything working in it's favor to make it anime of that year. But even with the few legitimate merits it has it does away with them in favor of, well, to make our hero The Black Swor- wait, no one actually confuses to whom that tittle belongs to, right..? - Kirito, more of a flawless gary stu. All complete with enough deus ex-machinas to make you puke. Thousands of players dying? All off-screen and no one gives a crap about statistics. Boss fights? Essentially, a grand total of three and they don't re-spawn.You never really get a sense of dread in the world of SAO. Even the very first death was due to a player refusing to take a life potion. And that's all in the first half of the series. The second half? Not even going to touch it. Unless, of course, we're talking about Suguha's sugus here. And as you can imagine, with it taking itself so seriously already, when it come to the uh... romance the end result is laughable. Later on, at one point Asuna said something around the lines of, "Kirito has changed me, everything I am as it is now is because of him". I started to cringe at that point, none of what she said happened. The characterization suffers almost as much as the writing; or vice versa. Every villain is cartoonishly evil and every supporting character doesn't fair any better either. All of the 'character development' happens during the constant time skips, successfully nullifying it and making for a heavily disjointed pacing. And It doesn't help that the script is akin to that of an eroge. Meaning: A) relationships take on a surrealistic fast pace. B) can't hear a confession a foot away from you. C) Being nice is enough to attract females from all corners of the land, etc. SAO could very well be suggesting you to be a Infidelity-committing, sister-fornicating, misogynistic pedophile who loves rape as fanservice. Topped only by those slimy tentacles everyone likes. -- It doesn't encourage anything positive, it's too delusional to do so. All the gamer pandering, multiple relationships, etc. It only serves to further take away any sense of realism it might have had, including it's potential to construct a society within a virtual world; firmly planting it into wish-fulfillment territory. Splendorous action - this is the only reason I can think of as to why I would recommend this show. And yet, despite all that, knowing that it falls off the rails, crashes and burns; it get's back on the tracks again, and again only to end up crashing. It's fun, if only to mock it.
This is a review of Sword Art Online’s adaptation. I do not care for the light novels, this review is based entirely on the anime adaptation. The Story (4/10) The plot for this anime falls below that of an average seasonal anime. Sword Art Online begins with a good, interesting premise. The first two episodes are actually very promising. However, once you get past those initial episodes the show doesn’t really do anything of interest and feels like it was written by a sexually frustrated teenager. As I said, the concept is good and somewhat tragic. A new virtual reality MMO opens up and thousands ofplayers begin grinding away, only to find they cannot log out of the game and are stuck in this virtual world. There are so many possibilities and interesting things to be done with this premise. Sadly, it’s all wasted. Forced romance, time skips, filler and a random love triangle plague this anime. It’s not that the story is dreadful, it’s just that it was incredibly mediocre when there was so much to be done with it. Disappointing. And that’s without mentioning the second half of the series, which is legitimately awful. Seriously, if you are going to waste your time on this show for whatever reason, just drop it when you get to the halfway point. You’ll know when you’re there. There’s a load of bullshit, Gary Sue, rule-breaking nonsense. I could go on all day, but then I’d have to give actual spoilers. Art and Animation (8/10) Very solid, actually. High production value and nothing to complain about really. Other than the fact that this decently-sized budget was wasted on a terrible show. Sound (7/10) Ahh, Kajiura Yuki. A shame his time was wasted on this tripe. Honestly, it’s not one of his best works. It fit the on-screen stuff but nothing really stood out. The first opening by LiSA is great, however. Possibly the best thing to come of this series. Characters (2/10) Nope, nope, nope. I can deal with silly characters like Yui from K-On. I can deal with whiney characters like Shinji. But the whole point of this main character is wish fulfilment. He’s a self-insert; an antisocial, somewhat pathetic, MMO playing teenager. I’m not sure if they were trying to make a character as close to the intended audience as possible, but they damn well succeeded. He’s then somehow amazing and brilliant at the game purely because he did some beta testing. In fact, he even defies the rules of the game. The hard-coded rules matter not to this Gary Sue! He also becomes some sort of courageous leader, somehow. He changes in the series but there’s no character development. He just kind of decides to be different. Now for the female cast. I’m sorry, but how is this loser surrounded by attractive young women? Why are so many attractive young women even on this game? Way to ruin any suspension of disbelief. The female lead, Asuna, was perhaps the one character with some potential. Unfortunately, just like the premise of this show, the potential goes to waste and they turn what should have been a strong female lead into a damsel in distress. Conclusion (4/10) This series is below what I’d consider average, even with the high production value. If the second cour never happened this might have been above average for me, but the latter half was just too awful. If you are the target audience for this show (a teenage male who enjoys playing MMOs) then you may very well like this series. It is watchable, and some episodes are pretty good. Think of this as the Twilight of anime; there are occasional good moments, but to actually enjoy the whole thing you need to be a specific type of person. I would not recommend this show to anyone outside of the aforementioned target audience. Those people will probably love this series, but to everyone else you’ll probably feel that you’ve wasted your time. Good premise ruined by childish wish fulfilment.
I heard of Sword Art Online from almost every single anime media when it released. People were singing praises about this apparently highly anticipated anime. Going in expecting an enjoyable experience, I was completely let down. SAO is probably the most overrated anime so far Both the art and sound were done extremely well, as expected from such a high budget anime. Being a gamer myself, i was intrigued by the story, but it was terribly executed. To me, the characters are the greatest downfall of this anime. The main leads, Kirito and Asuna, are some of the most unrealistic and boring characters. Kirito, with absolutely noflaws, a ladiesman despite being a shut-in, changes his personality ridiculously. He acts completely different when facing different characters just to fit the required story at that point and changes from a cool loner to a bloody family man. Makes no sense. And with the ever perfect Asuna, no flaws or defining traits of any kind, make up some of the most uninteresting duo in anime history. Even the side characters are weak for side characters. The only character i would remotely stand was Suguha, at least see had an inch of depth. Maybe i had too high expectations, but this anime was terrible for me. And it got worst and worst as it continued until it was absolutely unbearable An anime which doesn't deserve the attention it gets, i do not recommend this. Don't expect much, or in fact, expect anything at all.
Sword Art Online has become a phenomenon in the anime community. Since it has premiered it has gained both a large amount of fame and infamy. Nowadays it's really known for the latter, and seen as intensely mediocre by a lot of people. My thoughts on the matter probably won't be as articulate as some other people's, but I'll try my best to explain why I think SAO is a terrible anime. When I first heard of SAO's premise, I was already put off. While I understand that it has potential, it just sounded very fanfic-y to me and not really that appealing, which is whyit didn't really become one of those shows where I was like "MUST WATCH". Sometime later the infamy just caught up to me and I decided it wouldn't hurt to have a look-see. The premise of SAO is essentially that some douchebag named Akihiko Kayaba trapped a bunch of people in the eponymous Sword Art Online for...reasons. The story follows Kirito, a lone gamer, as he strives to make it through to the end of the game safely, as losing in the game equals death in real life as well. On the way he also falls in love with a girl named Asuna. Before getting into the main problems of the story, let me begin by addressing the "strong" points of the show as it were. The show IS occasionally pretty in terms of visuals, however to say that it is artistically good is giving it a little bit too much credit. The character designs are honestly nothing special; they aren't vomit-inducing by any means, but they are pretty generic anime designs. They have a certain appeal but are nothing special. The armor and monster designs are also pretty uninspired and look like they were created by amateurs. It reminds me of the Tales series, whose art direction I also am not a fan of. This is no Final Fantasy XIV that's for sure. The music is by Yuki Kajiura, who also worked on Madoka Magica (which is a MUCH better show than this piece of shit). It's a decent score, granted, but it's nothing too outstanding and doesn't in any way make up for the huge pitfalls that are the story and characters. The story is very, very poorly paced, has terrible focus, and jumps the shark so quickly it's scary. The first episode is promising enough (though again, calling it excellent is a stretch); it sets up the stakes, gives a nice amount of tension, introduces the protagonist and main villain, and leaves you hopeful. Kirito is hardly an interesting character at first glance, but that's forgivable because it's only the first episode. The second episode introduces the supposed main female character, Asuna, and fleshes out the setting a bit more. It's nothing fantastic but the plot progresses a little and stuff actually does happen. What follows afterwards however are like 5 episodes of irrelevant BS interspersed with incredibly poorly written, adolescent drama that feels like it belongs in fanfiction. The majority of the episodes are just propping up Kirito by having him win the affections of various girls in different ways, while also occasionally giving him a cheap source of angst for him to fuss over. The setting does get fleshed out more, but the thing is that this ultimately ends up being completely irrelevant to what BECOMES the main plot. And what is the main plot? Kirito and Asuna's romance. And let me tell you, it sucks. It's incredibly forced, dull, and rushed. The majority of the development of their relationship happens off-screen, it does not feel natural or realistic in the slightest. What it feels like is that it was written as an otaku's fantasy version of what a relationship would actually resemble, because they lack the knowledge of how such a thing actually works, and how to convincingly portray it through writing. It really astounds me as to how much of a cancerous tumor the entire thing turned out to be; they SERIOUSLY go into the woods to have a vacation and raise a kid while their fucking lives are on the line. I thought they were supposed to be trying to fight for their lives and go home? I understand Kirito is all about escapism and how this world feels real to him bla bla bla but this isn't executed in a mature and sophisticated way so it just feels like a stupid waste of time. Kirito ends up defeating Kayaba through Deus Ex Machina (the power of love overpowers even videogame rules, how about that), and then we go into another bullshit arc that introduces a lot of other nonsense like Kirito's boring one-dimensional adopted sister who's in love with him (gee i haven't seen this incestuous imouto stuff in like every other bad anime ever) and an even more awful villain than the first arc. In summation, the plot of SAO COMPLETELY failed to deliver on its potential. Instead of exploring philosophical, moral, and ethical questions about the setting and situation and doing good legitimate worldbuilding (which it at least seemed to be trying to do earlier on, albeit poorly), it threw all of that away to focus on a terrible love story. What the hell was even the point of writing this in the first place? The entire tension that was supposed to be felt was just not there, and with the second arc it just evaporates completely. It is the EXACT opposite of a compelling narrative, it's childish and amateurish writing at its most apparent. With that out of the way, the characters in SAO are all bad. Kirito is little more than a blank slate for anime and videogame otaku to project themselves onto; he has a super edgy black coat and sword, he has a SUPER SPESHUL DUBBL SWORDS power exclusive to him (so much for SAO being fair), all the girls want him, everyone wants to be him, he has a super kawaii waifu who cooks for him, gets to play parent with a not-really child, saves the day even though everything says he shouldn't be able to, etc. He's as dull as dishwater. Calling him the "Black Swordsman" is an insult to Guts, the actual Black Swordsman. The rest of the characters are all similarly paper thin and boring. Asuna starts out as an affirmative, tough female protagonist (though not an interesting one by any means), but gradually gets demoted to useless domestic waifu while her hubby Kirito does the actual heavy lifting. The misogynistic undertones present are honestly pretty gross. The side characters are mostly irrelevant and pointless. The girls of the week are just flimsy archetypes and little more than that, they serve no purpose in the grander narrative at all. Lisbeth is easily the best one, and one I actually did kind of like, but I'm not going to pretend she was anything special either. While I say all of this, I do agree that Klein is pretty bro from what we see of him and that if he was the main character instead SAO probably would have been a much more tolerable series, because Klein at least seemed to have some semblance of a personality. The villains are terrible and have no actual reasons for what they are doing besides the fact that they are bad people. Worse than that, they are not charismatic or interesting in spite of that, like Johann Liebert from Monster, Griffith from Berserk, Hannibal Lecter, etc. They just suck. The main thing that keeps rearing its ugly head over and over again in all the things that are wrong with SAO is just how incredibly masturbatory it is. It seems strictly designed to fellate the main character (a stand-in for game and anime otaku), pandering to its demographic as much as possible, instead of focusing on delivering a focused narrative with compelling writing. Literally every single attempt this show makes at drama or generally invoking pathos falls completely flat because Kawahara obviously doesn't understand humans or the basics of writing enough to get emotional reactions that aren't mirthful laughter, disgust, annoyance, apathy or boredom. I get that this is a shounen story and I shouldn't expect that much from it to begin with, but that doesn't mean it has to be terrible. As elitist as it sounds to say this, the only reason I can see anyone propping this up as anything more than serviceable/mediocre is that they just haven't watched enough anime or read enough manga or just experienced enough stories in general to know there's SO MUCH BETTER STUFF OUT THERE. Seriously, even if you just wanted harem or moe stuff, there are better shows than this out there.
Sword art online is not one about action, but instead is a pseudo harem monomyth despite what the first episode suggests. It implores the same marketing tactic as Accel World, and Guilty Crown, where the 1st episode is merely a showstopper/crowd-pleaser with alot of eye candy and flashing lights as well as a misleading title, in order to accrue a sizeable fanbase. But if we ignore the 1st episode, and look at the anime as a whole it can be said that the anime was adequate for its intended purpose. //Story The story is quite simple, and it seemed to copy the core ideas of hack//sign, butto a lesser extent, that is it focuses more on romance rather than action after the 1st episode. The story seems to advance rather too quickly after the 1st episode, where it seems to bounce from the 1st floor, to the 50th floor in a mere episode. As an aside just to explain the floors, the anime featured a large tower which the hero must climb, similar to that of Druga, that featured floor 1 to 100 that had a very powerful boss awaiting on the top floor. So it was quite clear that the 2nd episode sparked large displeasure/controversy in the audience. So just to reiterate an important point, the plot moves very fast, it was expected there to be minor 'time' leaps and that the entire anime would revolve around climbing the tower that was featured in the anime to be the ultimate obstacle to freedom. But that was not the case. Sword art Online's story ended mid-season, in a rather, pathetic fashion. For a damsel-in-distress or monomyth anime, in regards to the 2nd portion of the anime, it did amazingly so in it's portrayal, but as an action-game anime, it failed miserably. The plot moved too fast, the romance seemed to be forced, for example where suddenly two protagonists get together in a romantic relationship almost seemingly out of nowhere (though there were small hints), and the fact that the circumstances which brought this about in the anime was unrealistic. The manga on sword art online could explain clearly why people in the virtual game could live as well as other questions on the context of the world of Sword Art, but the anime failed to explain adequately such small questions, resulting in an un-cohesive/disjointed anime with too many questions to be asked about the world. So if a person watched only the anime, without reference to any of the written works of Sword Art Online, the anime seemed to be fundamentally confusing. Sci-fi worlds must have depth, Sword Art Online lacked depth due it's seemingly short time frame. //Art and Sound The art and sound is something you'd expect to be top notch in an eyecandy anime like this, the first opening song, "Crossing fields" by LiSA seemed to resonate with the anime very well. Other notable mentions are, Innocence by Aoi Eir (2nd opening), Yume Sekai by Haruka Tomatsu (1st ED), and Overfly by Luna Haruna (2nd ED). The music in the anime was pretty well done, and seemed to blend well with the situations depicted in the anime. //Character The MC seems to be the most random personality on the anime, he's indecisive at times, a genius at times in decision making, and may other inconsistencies with his character. In the monomyth structure, where the hero saves the 'damsel in distress' the hero seems to become stronger, more intelligent or at least improve in character as the story progresses, with Kirito( MC), the reverse seems to happen. So as character progression goes, there seems to be regression rather progression in the case of the MC. The other characters, seemingly very vague, despite the anime being a fantasy. Other animes such as Hunter x Hunter, go out of they way to explain the background of side characters that are going to die in the next episode. Though I don't expect Sword Art Online to have this kind of depth in it's 25 episode anime( which could've been split into seperate seasons to make it seem less rushed, especially at the end), it could've at least explained more about the important female characters that turned the emotionally stagnant Kirito into a Cloud Strife. //Enjoyment I can't say I didn't enjoy the anime, but the appalling story development and heavily flawed characters make it difficult to progress with the anime. The story seems to jump at random speeds; from very fast, to slow, to fast, to very fast (at the end). The ending of the anime reminds me of Avatar Kora where the last episode seems to be 6 episodes smashed into one episode. So for enjoyment I'd say I'd be a 6 or a 7. //Verdict Overall, due to the reason stated above, I'd say the anime is around a 5 (mediocre), the anime was heavily over hyped due to its flashly first episode, but from then on, it seriously let down fans on the episodes afterwards. The anime seemed to combine 2 seasons into 1 seasons for some bizarre reason which just caused disjointedness, and a very strange final episode. But if you've read this far, I'd like to thank you for reading my review.
This anime is like wish-fulfillment drug for male teenagers and adults who're addicted to online gaming and can't deal with real-life challenges. It basically shows them what they want to see - a perfect male hero who is loved by all the girls (including his effing cousin), who can solve any problem, and despite only playing games since he was 10 - is still fairly handsome and thin (yeah, that's how it works!). All the girls are cute, forgiving, compassionate and inferior in terms of skill and wits to the main male character. Even the main female lead, who stars of quite good and strongis sort of degraded through the series to this pretty princess-wife type of character who is only there to be either saved by a hero or abused by the villain. The online world, despite of being an effing death-trap is still portrayed as a better place than reality. Because hey, at least there is no homework, work, parents or that other pesky things that just get in the way! I'm not giving this a 1 or 2 because honestly it stared of pretty good, the art was nice and pleasant and there were moments were I enjoyed it later on, but hell did it leave me disturbed and upset at the end. In terms of plot the second half was simply dreadful... (and some questions from the first part were also left unanswered.) On some levels, especially the ones considering representation of women, this anime is disgusting. What's even more frustrating it's not that straight-forward about it but it hides this under the game reality rules and some illusion of a strong female character.
WARNING: Spoilers ahead; read at your own risk. (Or if you don't really care, then read away, I guess...) Well, where shall I begin with this... I'll just say right now that this series (one which I had really high hopes for) ended up becoming absolutely horrid by the second half; each episode getting progressively worse than the last. But, in any case, let's discuss this shall we? The story: It's basically just your typical MMO-genre type of series (think .Hack but with actual fighting as opposed to the characters just standing around and talking episode after episode). The first half of the series takes place inthe world of Sword Art Online (hence the title) where everyone including the main character, Kirito, becomes trapped and in order to free themselves from their virtual imprisonment, they must clear all of the floors within the world's dungeon.(There's the whole "if you die in this world you'll die in real life" thing, but again, this is really nothing new.) In the second half, Kirito enters another MMO called ALfheim Online where he must now rescue his waifu, Asuna (a girl he met in the first game that ended up being trapped in the virtual world after everyone else in SAO had been freed) who now lies waiting for him at the top of the World Tree, a colossal tree in the centre of this new world. I won't go into too much detail, but the series really goes downhill from this point on. I'll just say that there were a few bad writing choices and leave it at that. *Cough.* A horrible villain, a tentacle scene, and incest (Oh my!). *Cough.* The Art: Definitely one of the high points of this series (this being one of the only ones). As an artist myself, I can say the characters were drawn fairly well, but I can't help but say that I've seen this art style somewhere before... Oh well, moving on! Though aside from the characters, I must say that the world(s) look absolutely gorgeous and there seems to be quite a few well used colour schemes in certain scenes. Bottom line: It's pretty and colourful. NEXT! The Sound: The soundtrack was both very intense as well as very peaceful and relaxing when it needed to be during certain scenes. Although, if I had to make one nitpick about it then I'd say that a lot of the tracks sound fairly similar to one another if not almost the same track played differently. (Though I can't say that for certain, it did sound like that to me.) The Characters: This part was kind of like a roller coaster to me; at one point I'd want to murder them for all of the horrible choices they made, but then they kind of grew on me as the series progressed. However, during the second part when a certain character appeared, I just couldn't take this series seriously (especially near the end where he was literally licking off the heroine's tears and trying to rape her whilst the protagonist could only sit and watch). Just... No... A tip for any writers out there: DON'T MAKE YOUR CHARACTERS ACT LIKE BLOODY CARTOONS! If you want to write a character well, then make them a bit more realistic and even relatable. Even a villain can be a relatable character if written correctly (trust me, I've seen it). Overall, it wasn't a completely AMAZING series like I was hoping for, but I did get a fair amount of enjoyment from it (not so much the second half, but beggars can't be choosers). If you want to watch it for the sake of wanting to watch something of this genre, then just watch up to episode fourteen and drop it immediately (trust me, the other half is not worth sticking around for). If you're a writer looking for what NOT to do, then I'd recommend watching it all the way through. What are you doing still reading this? Go watch it and see for yourself whether it's good or not. Go on... Shoo...
Sword Art Online – it’s the anime where you either hate it or love it. On paper, it seems like a very good idea: ten thousand people are trapped in a virtual world with no way out other than completing all one hundred floors of the world which get increasingly difficult. Gamers everywhere would love this concept and as a gamer, I won’t lie when I say that Sword Art Online intrigued me. The first episode was very promising – beautiful art with some of the most gorgeous scenery, a nice tutorial for not only a newcomer to the game, but the audience as welland a main character that seemed very likable. The future looked bright for the series and I anticipated more. And, in one fell swoop, the delight of the first episode vanished as it went on. And on. That’s not to say that the entire series should be exactly like the first episode, it shouldn’t. The problem is that everything that made the first episode so great is absent from the rest of the series. The breathtaking environments and even the likability of the main character seem to crash and burn as soon as the second episode hits. People hating on the beta-testers, labelling them as “beaters” when they’re clearly the people you would want helping you the most. It’s very strange that as it goes on, you’re introduced to characters that you’ll be seeing more of but only if they haven’t appeared for six episodes. Those characters in particular are the most interesting ones. The story follows Kirito, one of those aforementioned beta-testers that already knows the ropes and happenings of Sword Art Online. He starts off as a guide to another character in the very first episode, being very energetic and helpful towards him. The problem is, due to his real life shut-in tendencies, Kirito likes to be by himself, therefore being a solo player. When it’s discovered that no one can log out of the game, it’s revealed that the ten thousand people in the game can’t escape and their minds are trapped in the game. If they die in the game, they’re dead in real life. If someone takes off the headgear needed to play the game, it’ll fry their brain and kill the player. It is said that whoever can complete all one hundred floors of the game can escape and free everyone. With that, Kirito goes on his merry journey to save everyone, though his initial intent is to save himself. The premise is good, but the execution is absolutely poor beyond belief. As the series goes on, the overall life-or-death theme goes out the window for the main character, since he becomes far stronger than anyone else in the game. As the series goes on, there are a lot of time-gaps. It can be several months before something important to the plot actually happens and there isn’t much of a care regarding who has died besides those who the main character knows. Early on in the series, Kirito meets a small guild who doesn’t know his true level or his strength. Within the guild, there’s a girl who believes she’s not very strong and takes a liking to Kirito after they have a talk. Within the same episode, she dies. This gives the illusion that you’re supposed to care about that character, wherein she’s given no time to develop and the only connection she has to us is a few lines she spoke to the main character which is the loosest form of character development. There is little to no character development throughout the whole story. The character that seemed interesting before the plot downgraded her was Asuna, the love-interest. She was introduced in the same episode the series began to show its “weak-points” if you will. She started off as a very strong female character, someone who many people could aspire too. She becomes basically second-in-command to the biggest guild in the entire game and is shown as very dominate, willing and caring. As the series goes on, the caring aspect goes way out of proportion as it becomes the only thing she can do: care. She becomes Kirito’s emotional anchor; his soulmate – no longer a badass, independent, strong woman character. The fact that there were other characters that were her eventually downgraded version before the plot made her less interesting than a plank of burnt wood and she was tossed into that crowd is severely disappointing for her character and the audience alike. The art style and the music seem to be the only things that the series has going for it. The designs of the characters, clothing, weaponry, monsters, and locations – they all look good and appealing to the eye, with fight scenes looking magnificent. The music accompanying those scenes and the series as a whole isn’t bad in itself. It’s very grand and epic, music fitting for an actual video game. While these are the only good aspects of the series, it’s bad when you need something else to be more appealing than the story or characters. The fight scenes look great, yes, but it’s not gratifying enough to acknowledge that your lacklustre characters and plot are enough to keep an audience: you need flashing fighting and ecchi scenarios to be more intriguing than anything else. Sword Art Online really shows just how emotionally draining it can be during the final episodes. During the fight against the Big Bad, the creator of the game, Kirito becomes impaled with his sword and all hope is seemingly lost. At this moment, it seems that we would be getting a bittersweet ending and that the series would’ve ended on something we wouldn’t call a “high note” but to show you can’t fight your battles alone- Or, you could just break the game and not die. This is when the series knows it’s being ridiculous, by having the main character break the rules of a perfectly designed game. Does it make any sense? No. Is the main character awesome for accidently finding an exploit that should exist in the first place? No. This was the moment a fanfiction writer came into the office, squealed that the main character was about to die and wrote in nonsense. It doesn’t make for a good save and it’s randomness out of nowhere is insanely bad. Oh, and: it’s revealed that the Big Bad had no motive at all after losing. Fuck. You. After all that, everyone is freed from Sword Art Online and the two lovebirds can live happily ever- there are still eleven episodes left!? Yes, that’s correct: there is a second season in which Kirito goes into another game that was launched during the time Sword Art Online in order to save Asuna because her mind was transferred into the other game after Kirito saves everyone due to the fact that the creator will marry her while she’s in her comatose state as he wants her family’s riches and- did this just become a lot more ridiculous? It’s odd when the audience thinks that this new plot is strange and may as well not exist. The second season doesn’t introduce any other worthwhile characters besides Kirito’s cousin, who is in love with him because the harem set-up from the first season won’t die out. It’s a shame that the second season tries to bring back an aspect that wasn’t interesting or even necessary in the first place. Unlike Asuna or his cousin, there was no real development for the other female characters to fall in love with him. Even so, there wasn’t really any development for Asuna or his cousin to fall in love with him either. The romantic aspect of this anime is without a doubt underdeveloped and probably shouldn’t have been one of the themes. All of this is here to give us a reason to care for badly written, clichéd and unable-to-relate-to characters that could’ve been replaced with rubber gloves filled with acid. Asuna’s a damsel-in-distress? They just won’t let her be the only good main character, will they? The second season, shockingly, is a lot better than the first season. The villain actually has a clear motive right from the beginning unlike the previous villain, the relationship between Kirito and his cousin is more elaborate and understandable in contrast to Kirito and anyone else in whole series and the climax isn’t botched up with breaking the rules for no reason. Unlike the climax happening in the game, like in the first season, it happens in real life and it’s very dramatic, something that this series didn’t pull off that well until the final episode. With that in mind, it can be ridiculous as well and strangely dark. The villain would qualify as a rapist, groping and liking Asuna’s breasts. There are slug monsters which, if given more screen time, would’ve given us some tentacle hentai that would be most unwanted and the fact that his cousin doesn’t know who Kirito is in the game despite the voice and very similar appearance until he mentions Asuna’s name. This could’ve been a lot better, it really could’ve but it’s just so bad that it’s a wonder why people thought this was good in the first place. A friend of mine said it was good; he was shocked when I said I thought it was bad. For what it’s worth, Sword Art Online will only appeal to those who want action and attractive women that will be used in countless H-Manga. Sword Art Online is bad, though it doesn’t go into the territory of being absolutely terrible. It’s start was great – why did it have to get worse as it went on. Overall, Sword Art Online is a bad anime with bad characters and terrible writing. Avoid it for your own benefit.
Here it is! My first review here on the wonderful website on MAL and what better way to kick start my reviews then with one of the most controversial and possibly overrated anime of all time. Of course I'm writing about SAO. The story in SAO at first glance seems very interesting and almost desirable. A video game is released in the year 2022 and has each gamer step foot in a virtual VRMMORPG( Virtual Reality Massive Multiplayer Online Role-Playing Game) This seems like an excellent setting for an anime and was something that got me excited for this anime. However what SAO does withthis setting simply is the definition of wasted potential. Throughout all of SAO's main story arc it keeps drifting away farther from its core story line. So what is exactly the main story line in SAO? well, you have Kirito our main protagonist in SAO who decides to play this game and try and beat it. Thousands of people enter this virtual gaming world in hopes they can also beat it just like Kirito wants to. However they soon find out that they are trapped inside the game until they beat the final boss. Also if you die in SAO, you die in real life. The first 4 episodes or so really suck you into the world of SAO but after you meet Kirito's love interest AKA Asuna, the story keeps tumbling down a spiral of never ending boredom and annoying episodes. I really gave up on SAO's story line after the first half of the season where they set SAO in a new MMO. The story never focuses enough on beating the game and more or less focuses on the love between Kirito and Asuna. This is where SAO becomes a real drag and honestly a pain to watch.it becomes Predictable and extremely cliche. Not to mention the story isn't paced what so ever and jumps all over the place. The art in SAO is one of the things it has going for it. Beautiful in almost every scene especially the action parts of the anime, this show really knows how to show off a cool action scene. The animation is crisp and clean and every major characters' face is detailed and distinctive. This is something I really loved about SAO even if it's all just eye candy. Another part of SAO's saving graces is the sound and music. The music in each scene is fits very well and is enjoyable to the ear, dare I say even the sad moments felt even more sad due to the music. which is what music should do in every anime. In terms of dub or sub, I would say sub however the dubbed version isn't the worst and is for sure watchable. It may all come down to preference in the long run. I'm just gonna come out and say SAO has some of the worst characters out there and the most wasted. The two main reasons why SAO's characters are so bad is because 1. They have ZERO and I mean zero development in their personalities. For example Kirito is overpowered from the first episode to the last. Nothing seems like a challenge for Kirito or an obstacle.This makes SAO very boring to watch and soo predictable. My second reason why the characters suck so much in SAO is that there are just too many! You have a harem type thingy going on mid way through the first half of the season where Kirito meets girls who all have a some what of a love interest in him. I don't have a problem with this if only the characters were actually interesting! SAO introduces one character and then seems to throw it out like yesterdays trash! It's frustrating when you have multiple characters introduced in an anime yet only two are fully fledged out. In terms of how Asuna's character is, all I can say is that she's the typical Tsundere love interest until they some how fall in love in a video game. I won't even go into detail on Yui's character as I believe she's the most worthless. Oh and also Kirito has a "Sister" or cousin who falls in love with him and wants to be with him. Somehow or someway an anime revolved around beating a virtual MMO managed to include an incest story line in the mix. Great job SAO. Finally, did I enjoy SAO? Sort of, I say this lightly as anyone is even remotely intelligent in terms of anime would know this is an overrated anime full of eye candy and cool effects. Something excites new comers to anime. SAO would've a great anime had it done all the things correctly. I enjoyed the action scenes and awesome music yet dreaded the two main characters who I'm supposed to love and cheer for. In short Sword Art Online was a Colossal disappointment.