The still, white space expands as far as the eye can see. A man who's lost his memory awakens. An enormous door stands before him, and there's an old temple in the distance. The building seems to be calling to him, and the man approaches it. There's an old piano there. The moment he touches it, horrifying memories return to him. Who is this man, really? And what is the truth of this space...? (Source: YouTube)
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This short made my entire day. I went in completely blind, and it hit me like an earthquake. And then it hit me again when I started thinking about it, with continuous aftershocks the more I kept thinking about it. That's one telling sign of a good work of art. In terms of both content and execution, the movie is exactly where it wants to be at any given moment. In the five short minutes of its runtime it takes you on a *wild* ride, building up tension that erupts in a massive pay-off that is both deeply emotional and viciously clever, but it never feelsforced or exploitative. Like a good dish, it immediately traps you in and leaves you invigorated and deeply satisfied. Instead of thinking "okay, next", you want to stop there and savor the taste. You've just consumed something delicious; you liked it not because of its nutritional quality, nor because it was small enough not to cause inconvenience—you liked it because it was a quality dish in its own right. Director Tetsuro Kodama is most certainly a chef, and Pianoman is his unique recipe. All things considered, it's easily one of the best movies I've seen, regardless of the length. (P.S. You can skip the trailer. It functions as a sort of a prequel, but I don't think it adds anything to the story.)
Ostentatious garbage as has only been seen before in student films. A quick glance at the visuals makes it clear this is an artistic short, rather than a narrative one. On the outset a divisive genre, and even more so being as it only ever results in masterpieces or swill, rarely an in-between. Pianoman is the latter. I commend the team behind it for trying, and I think it's great they got the opportunity to, but it really is awful. If five minutes is still too long to waste, approach with caution. ---- There's nothing to say on the story front. It's what the synopsis says, and that's aboutit. Nothing of meaning happens throughout the short, and by the end there's literally no change. Considering the heavy use of music, its practically an AMV with a few voice lines now and then. The same can be said of character, it's devoid. There is a single man, he interacts with some instruments. He doesn't have a personality other than being a bit confused to start with. While a decent arc could do the trick to make him interesting, there isn't one. By the end of Pianoman, said man is exactly the same as he began. ---- With technical aspects the peaks of the ONA can be found. The animation is pretty good, with some very nice shots near the middle and end. The art of Pianoman is also reasonable, giving a detailed, realistic style to the protagonist, while a more stylised, "fairytale" look to the various creatures that apparate as the piece goes on. The music is rather strong, being a single arrangement that flows unfaltered and that harmonises with the in-scene music the protagonist plays. That's about all the praise I can give, as when it comes to the world and tone, it's a huge step down. Not a lot can be done when setting a piece in White Void (tm), and not a lot is. There are two set pieces, one of which is only ever observed from a distance, and the other is just to break the monotony of the floor for a bit. Neither are used in an interesting manner, especially the latter. There's something of an attempt with growing plantlife that blooms, but it doesn't really have a conclusion or a clear meaning, so it doesn't land at all. ---- When laid out, it's clear the biggest problem is the short being pointless. If there is a story to tell, Echoes didn't manage to, and if there isn't then why did they even bother in the first place. I normally try to spend this point suggesting ways I'd allay its issues, but just as the short says, "there is nothing for [me] here." I'm done with it, and it'll be a while before I can give this Studio the time of day.