After achieving fruitful results in New World Online's previous events, the now famous Maple Tree guild is excited to explore the new floors introduced in game. As if their guild was not already feared enough, each member is motivated to find stronger skills for themselves in order to greatly expand their options in future battles. Not forgetting the importance of networking, the guild also forges amicable relationships with other notable guilds, such as the Kingdom of the Flame Emperor and the Congregation of the Holy Swords. With their eccentric guild master Maple at the forefront, the members of Maple Tree continue to stumble upon creative ways to implement their skills, driving the game developers crazy along the way. [Written by MAL Rewrite]
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While S1 gave us more of a "cute girls chilling/exploring in a game world" experience, S2 tries to do the same but leans way too heavy into "another world" experience with all of the bad stuff included. And what do we have in result? First, as usual for all of the isekai (the bad ones) - MC and her party are OP. In isekai it is bad, however this one is an MMO, so it is even worse as OP builds should be nerfed. But instead of balancing or nerfing our MC devs introduce more and more abilities and features that are easily abused by MCwith help of previously acquired OP abilities. That leads to our second problem. Second - everyone opposing MC lost half of their IQ. Devs making new content instead of balancing. Devs make mobs and bosses to "counter" our MC that fail miserably and only give more power to MC. Like really, how can you not counter someone when you know all the stats, abilities and items in their disposal? And after their failure they just start praising our MC how strong she is, and at this point I as a viewer started to lose my own IQ as these scenes are beyond stupid. Oh, you want to know why I am only talking about devs? Well, cause everyone else is friends with our MC cause she is oh so lovable. And yes, I know that in S1 they weren't exactly enemies either, but there is a huge difference between "slice of life friends" that were in S1 and the "fanbase of our glorious Hero" that we have in S2 now. Third - our glorious hero needs to win more fights, so more fighting scenes, yay! They all look the same though, as no matter the enemy, all of the fights end after a character who has a fight casts the exact same set of skills. While it is how MMOs work, we aren't really playing one, you know. And replacing exploration and friendly banter of S1 with more of the same fights that still are cleared from the first try feels so dull that I can't help but wonder if they fired the only guy who knew what he was doing. And as a result there is a fourth problem, that you can read as a conclusion - this season is completely forgettable. All of the empty praises, all of the easy battles, all of the new broken abilities - all of this just leaves no positive impressions, only a bad aftertaste of consuming something way too bland, cliched, empty and unenjoyable.
This show begs the only question that only serves to boggle my mind: What's up with sequels that fail to live up to the potential of their former premiere seasons? Being the final show to finish out of the paltry Winter 2023 season that is honestly nothing more than a throwback to the COVID days of early 2020, novelist Yumikan's Bofuri was at least back then when the pandemic just started in the Winter season, a breath of fresh air when it came to parodying close premises like SAO on the subject matter. And above all, a potential of a show that has limitless ways togo around of, other than being a good time-waster and one of the best Winter 2020 shows of its lineup. And unsurprisingly 3 years later, we get the sequel...which was honest to goodness: a massive letdown of a disappointment. Couple that up with the scathing sequel effect of shows like Kami-tachi ni Hirowareta Otoko a.k.a By the Grace of the Gods and Maou Gakuin no Futekigousha a.k.a The Misfit of Demon King Academy as some of the worst follow-ups from their previous interesting premiere seasons, not to mention that both shows also started in Fall and Summer 2020 respectively, what has 2-3 years of development have been for the effort back then that warranted the sequel that is worse off than what came before? To be fair, Maple and her Maple Tree guild of veteran character stays like Sally and Co., it's great to see them back for more "Players vs. Devs" kind of online game where the OP-ness knows no bounds, especially with all that has been established with Maple's exponential growth in Season 1 3 years ago. And all that time has culminated in Maple Tree being New World Online's biggest and most famous (and infamous) guild due to their limitless leader of potential. The other guilds of Mii's Flame Emperor and the Order of the Holy Sword under Payne are keeping up their status quos together to make sure that they at least match Maple's level, or else not to lag behind like the rest of the players in the game. Of course, since this is Season 2, it's Round 2 of a literate game against the developers, pushing their creativity and powers to their limits, ensuring that while the difficulty is amped up but not too much for the most of casual players, there is just no beating Maple at her own game because she feels like she is always 100 steps ahead of the pack, tiring the developers out of way against her every move and targeting the others instead. Smart move, but nope. In the very end, it feels like this show caters to an audience that is all about fun, and don't get me wrong as it truly is, but if the anime and its source material has not known anything of its Achilles' Heel, it's knowing the adage of "the sky is the limit". Basically, the TL;DR is this: if you've watched Season 1 (which you've definitely seen somehow), the sequel is more of the same, literally copy-paste. Silver Link still shows their promise in this show by pumping out the usual sakuga moments that are of its signature since Season 1, and it is replicated here to good effect, I'll give it this much if the studio's in-house directors Mirai Minato and Shin Oonuma (chief) knows what kind of game they are playing with Bofuri's adaptation. The one disappointment for me though, would be the OST. Junjou no Afilia's 2nd OP for Bofuri just sounds pedestrian when compared to the amazing 1st OP graced for Season 1 that's just as iconic and still having that whimsical effect, even 3 years later. The ED, like Season 1 however, is forgettable at best and isn't noteworthy. Like Kami-tachi and Maou Gakuin, Bofuri haphazardly joins the list of Winter 2023's worst Season 2 sequels of a gleaming potential that could be realized back in the day, only to squander it like nobody's business, thinking that 2-3 years' worth of time in-between that the world would degrade even more (that it didn't) and just capitalizing on its past goodness, which sadly isn't to be found here. It's such a shame this could be just as great as Season 1, but for whatever reason, somebody (or somebodies) didn't try hard enough to justify its existence. Not much hopes for a Season 3 going forward, but still, an average pass is what I'm willing to give for Season 2 here. A downgrade to subpar average repetitiveness.
To start off the review, "Bofuri: I Don't Want to Get Hurt, so I'll Max Out My Defense" season two is a wholesome and entertaining anime that continues the story of Maple and her friends as they explore the virtual world of "New World Online." In my opinion, this show is amazing, and I have been enjoying how Maple finds her own ways to make MMOs entertaining for once. The author's creativity in the show made me realize how desperate I want a real fictional game. I am more interested in a game that I can invest time and money in rather than making animegirls real bro. Regarding the show, season two felt a little off from the shining qualities that were present in season one. The show pacing catalyzed quickly, moving to the new levels every 3-4 episodes, but now it's every 2 episodes. I was excited to see what the sky level had for Maple and the gang, but it seems the developers were more focused on adding new content quickly, I guess. Speaking of the devs, while I sympathize with their struggle to deal with Maple's unconventional approach to becoming overpowered, it's not right for them to rush out new worlds and events so quickly. As HyperlinkBlocked pointed out, they seem to be more focused on adding "unique skills with each expansion" rather than balancing the gameplay. While Maple did get ONE SINGULAR nerf, which is just a number limit on her shield absorption. I strongly believe the devs should further nerf more of her abilities. For example, they could restrict the number of firearms Machine God can place on the battlefield or introduce an overheating function that's common in many games. They could also give her an ammo pool that slowly recharges or cooldowns, or make enemies drop little ammo, which is a common feature in other games like Warframe. Another suggestion is to impose a limit on the number of defence levels Maple can achieve, like what is done in the Souls games, perhaps setting the max at 99 or having promotion levels or something. Aside from nerfs, the devs should stop using impossibly difficult bosses to prevent Maple from progressing. If I were playing New World Online, I would honestly give up if the bosses were nearly impossible to defeat. This is not a good game design. I also don't understand why Maple is allowed to use any ability without any requirements. Aren’t all her stats, aside from defence, at one? It seems foolish for the devs to make a literal tank do more damage than the actual DPS. Have they not watched videos of playing WOW? Another improvement would be to introduce a cooldown when switching abilities simultaneously. It doesn't make sense for Maple to turn from a literal Touhou mechanical boss to a demon from hell in a span of a few microseconds. Like holy crap, the amount of constant DPS Maple can produce isn’t fair man. Another thing that doesn't make sense is why every single side character has a total max HP of 1. None of them has improved in terms of gear or skills in the past 2 seasons, and they all seem like glass cannons in clans that we as viewers don’t know how many there are besides for the big three. Guilds, man. I was really expecting the show to add a new major guild or a new set of characters that are either rivals or new members of Maple Tree. I guess, in some way, the introduction of the new pet system is an attempt to reintroduce some of the characters in the show, but honestly speaking, the devs just forgot to balance it properly. Although getting better pets requires completing a series of tasks or completing a hard dungeon on your own, which I especially like, it isn't fair that the only drawback of being slow as a tank can easily be removed by hopping on your pet or even asking somebody to carry you. It avoids the consequences of being the tank, which I 100% hate. Aside from balancing issues, why isn't this game allowed for players outside of Japan? If I were living in Maple's world, I would be crying myself to sleep because I cannot play one of the most popular VRMMORPG games of all time due to region lock. The devs could make an international version of the game, and they would be making so much money if they did this, but no, they are more focused on "balancing" Maple over actual profits. However, I am glad that the devs did not add any sort of loot boxes or other gambling alternatives to the game. I would combust if I could buy crates to get OP skills or level up a goddamn battle pass; I really don’t want this game to turn into Fortnite. Now onto the actual review of the show: The pacing of S2 of Bofuri can feel fast-paced at times, especially at the beginning when the show switches to a new level within a short span of two episodes or less. Despite this, the show remains engaging and entertaining throughout. Although the season can become repetitive in the challenges that the characters face, the show's unique and unconventional approach to problem-solving keeps it fresh and interesting. Additionally, the animation quality improves significantly as the season progresses, although the early episodes suffer from poor CGI usage that can be distracting. Despite these shortcomings, the plot of Bofuri is simple but effective, with Maple and her friends taking on new challenges and exploring the world of "New World Online." The characters are well-developed and likable, with Maple standing out as a protagonist who uses her unorthodox strategies and high defensive capabilities to overcome obstacles. The sound and animation in the show are top-notch, with the soundtrack being catchy and fitting for the show's light-hearted tone. The fight scenes are well-executed and visually impressive, and the same goes along with the designs of the bosses and characters which are all unique and imaginative. Another strength of the show is the development of the characters, particularly Maple and her close friends, and the heart-warming way they interact and support one with one another. The show also explores the different strategies and abilities of the various guilds and players, which is fascinating to see. I also appreciate how the show explores the different strategies and abilities of the various guilds and players, and how they adapt to new challenges throughout the eps. In conclusion, Bofuri season two is a wholesome and entertaining anime that will appeal to fans of the first season and anyone looking for a light-hearted and enjoyable anime with engaging characters and exciting action scenes. Although it may suffer from some pacing issues and repetitive elements, the show's unique approach to problem-solving and likable characters more than makeup for any shortcomings. Note: I am just saying, but it would be interesting to see the developers of "New World Online" explore the origins and purpose of the Machine God. It could add a new layer of depth and complexity to the world-building of the game and provide a fresh and exciting plotline for the characters to follow. It would also be fascinating to see how Maple's ability to acquire new skills and upgrades is linked to the Machine God's existence. Perhaps there could be some sort of connection between the two, with the Machine God providing Maple with a power boost or unlocking new abilities for her to use in battle. Furthermore, delving deeper into the lore and backstory of the Machine God could provide opportunities to introduce new characters and expand the world of the game. It could also open up new avenues for exploration and discovery within the game, with Maple and her friends venturing into uncharted territory to uncover the secrets of the Machine God and its purpose within the game. While that’s the end of my review, and I hope that the author reads this review and considers my ideas in later seasons. Thanks for reading.
I enjoyed s1, I did not enjoy this season for the reason that follow: There is no real storyline that means anything, just episodic adventures which have no meaning and end with a boss that is quickly and easily defeated as each character is overpowered. Each new world is just passed by never explored or expanded, meaningless. Just used to fill a episode. Fights have no impact and aren’t interesting as they are over quickly have no build up and nothing of risk is on the line. The overpowerdness of characters becomes boring as they are never challenged and the quirkiness and uniqness of new skills haslost its impact and are overdone. All clan rivalries are squashed and they all become friends working together. Half way through it becomes Pokémon as now all character battle with pets. It just seems overall lazy with nothing of value entertainment wise to enjoy. The last episode was the best out of a bad bunch and sets up what seems to be a slightly more interesting s3 with finally some sort of challenge to maple tree.
For better or for worse, S2 of BoFuri doesn't bring much of anything new to the table. That is to say that if you enjoyed the first season, you will enjoy this one, too. They're pretty much the exact same thing. Simultaneously, if you thought S1 was not for you, this installment will not redeem shit. Be at peace and move on. The only tangible change I could detect was that of my own deteriorating enjoyment of the series. S2 reveals an unintended consequence of releasing anime in a seasonal format, rather than continuously, as scores of old anime used to. Because it is released separately,rather than a simple continuation, which is what it actually is, the new installment ends up feeling like more of a sequel. This represents an important difference in nuance that cannot be dismissed out of hand. There is a fundamentally different set of expectations in play when the show goes from BoFuri episode 12 to BoFuri episode 13, versus when it goes from BoFuri episode 12 to BoFuri season 2 episode 1. Like it or not, when you wait months, maybe even years for a new season, you can't help but build expectations to see something new and exciting, rather than just have the story pick back up where it left off and go on as though nothing happened. Unfortunately, that's exactly what BoFuri does. It just kind of keeps going and nothing really happens, because all of the investigation of the in-universe laws and concepts was already over and done with by the end of the first season. There's nothing left to explore. It's no longer a fantasy adventure show, but rather just slice-of-life – video game slice-of-life of life with no shortage of action, to be sure, but slice-of-life of life nonetheless, because nothing matters anymore. There are no more stakes, because all of the players from the 3 main guilds are friends now. So, you literally get to just sit there and watch them honest-to-God play a terribly designed video game and hang out for 4 hours. Had this been a 2 cour show with 24 episodes instead of 2 seasons of 12, I'm sure I wouldn’t have felt as disappointed. Granted, you might say that vydja slice-of-life is the whole point of this show. I’ve no argument with you there. Correct, that is indubitably the whole point. I'm just saying what I'm saying to set expectations accordingly. Mind you, I am also not suggesting that I have a solution for the inadvertent repercussion of the seasonal release format. This is just me pointing out that the problem exists – simply consider it food for thought. I'm certainly not advocating going back to the perpetual weekly broadcast paradigm, especially not when considering the pacing of modern One Piece and Black Clover – and I would rather get waterboarded than see another Naruto filler episode. What I will say in defense of BoFuri’s second installment is that it's not a cocktease in terms of Maple’s power-ups and abilities. The show won't surreptitiously forget that she can do all that OP bullshit in order to nerf her and introduce tension, as so many other shows are known to do. “Oh, no! I have no idea how to balance this overpowered ability I've given this character and I can't write around it. Never mind, just pretend it never happened!” And you're left there wondering, hold on a minute, why is this character struggling here? Why doesn't he just use that super powerful ability again? No, in the case of Maple, you will get to see it all again as much and as many times as you like, Predator, Loving Sacrifice, Atrocity, Hydra, Machine God, the whole 9 yards. If anything, for the first couple of episodes, I felt as though the show was being too liberal in showcasing her abilities, but then I remembered, nothing that's happening matters. It's just cutesy moeshit that’s not meant to be serious or go anywhere. It's just supposed to make you feel good about yourself for a little while. Sure enough, she will gain additional broken skills and abilities during this season, as well, but none of them really felt as memorable to me as the aforementioned ones from S1. Far and away the best thing about it were some of the new zones and vistas. In a select few scenes, the background art gave birth to some environments that I couldn't help but wonder how much cooler and more fascinating they would have been in a story with an actual narrative that was capable of putting them to good use. As such, I can say I had a decently good time with it, and if you thought the previous installment was nice, then why not give this one the good ol’ college try? Though I must admit, I certainly had to make a conscious effort to stay engaged and watch the next episode every time, rather than let myself get distracted by other, ostensibly more interesting things. There really just wasn't that much to this sequel.
Season 2 of Bofuri is disappointingly mediocre, with it feeling like it was more fun for the writer to imagine and write it out than for the audience to watch. Bofuri essentially discards, or perhaps more accurately does not develop, a core part of its premise of being an MMO. Instead, it favours only dealing with aspects within the game itself, making it feel dangerously close to a banal isekai. While the first season barely factored in happenings in Maple's real life affecting her gaming, Season 2 somehow omits this even further. Instead of expanding on elements that would help genuinely differentiate it from anisekai, Bofuri attempts to match the genre blow for blow. It creates a disappointingly trite experience that oscillates between boredom at the shallowness of the characters and the lack of meaning in its action scenes. The primary issue with Bofuri is that it sets up the implicit promise of being a story about playing an MMO instead of being transported into the world of one. Admittedly, season 1 did not focus heavily on this element but had a few things working in its favour. The most important was that Bofuri was still fresh for the audience. There was a steady escalation of scale and absurdity, with the viewer and the characters simultaneously discovering the video game setting. This kept viewers engaged through a combination of novelty and the understanding that this laid the necessary framework for exploring stories about playing an MMO. In a way, season 1 of Bofuri excellently captured the experience of a new player being drawn into the world of a game, with how wonderous and engrossing it can be in that honeymoon phase. Despite lacking substantial interaction between the real world and the world of the video game, it still kept the MMO player section of the audience engaged since the experience felt genuine. This was combined with how fresh Bofuri felt then compared to its peers. Most of its direct competitors were straight-up isekais that ranged from trite to completely vapid, allowing Bofuri to stand out by not being directly in their genre. With season 2, we get functionally more of the status quo, which was already wearing thin by the end of season 1. The finale already long overstayed its welcome, spanning over a quarter of the season. Yet the guild-on-guild clash was still passable as a climax to the growing escalation of power then. The problem that is now glaringly obvious is that there is almost nowhere to go from there in terms of spectacle. A core part of Bofuri's identity and its central joke is Maple breaking the game, albeit unintentionally. To the point where scenarios meant to be gripping, edge-of-your-seat battles are reduced to either comedic encounters or overpowered in hilariously over-the-top ways. This means that Bofuri does not have the option of drawing on the outcome of its battles for its dramatic tension. The core narrative of season 2 opting to be nothing but continued combat encounters makes its entire run feel meaningless. With how incoherent, poorly explained, and frankly broken the game's systems are, there is no way to make battles feel like they are following a sense of internal logic. It is all reduced to feeling arbitrary or adhering to what the writer thought would be the most entertaining conclusion. This being a video game does not help things since failure, or even success, is largely a trivial matter without inherent stakes. This is not to say the audience cannot be invested in something lower stakes than the trite "you die in the game, you die in real life" setting for other series. But the problem is that battles have a distinct lack of meaning as just showpieces with the characters bumbling into them or being an arbitrary prerequisite for some event. This comes back to the problem of all the characters being paper thin, even moving into the second season. It was passable in season 1 as a consequence of choosing to develop the premise and world first. But aside from increasing the number of fights without Maple present, extremely little has been done to develop them. The Maple Tree guild is still this amorphous group of people trading pleasantries instead of feeling like a genuine group of friends. As a result, there is little understanding of their motivations for participating in events other than "it's a fun video game" and, by extension, little emotional consequence for failing to perform. A primary concern regarding MMOs is that they are time-consuming and can feel like a second job. A strong community is a significant part of what keeps players involved and something Bofuri seemed poised to dig into. If the stakes, conflict and motivation cannot come from the game world, then the obvious option would be to have it stem from managing the relationships between players. Sadly, this season only adds to the chaotic bloat by giving everyone pets but doing nothing to deepen their characterisation. There is still some entertainment to be had from the sheer spectacle alone, but frankly, Bofuri's animation has never been anything outstanding. Moreover, with some distractingly poorly composited CGI this season, it is hard to argue that the main draw of Bofuri is in watching things play out. It all creates the distinct feeling that the original author was getting carried away. Everything in Bofuri seems like it is something cool to imagine but gets drawn out too far in a combination of lacklustre animation and shallow investment of characters in its outcome. The aesthetic incoherence of the game world starts to seem less like a deliberate choice to set up joke scenarios and more like the author throwing everything into the blender. Instead of parodying some JRPGs that lose control over their internal coherence due to adding in too many different genres, it becomes it. Of course, none of this is an indictment against the author. It is perfectly understandable how someone creative can get carried away. And in a way, it does feel endearing and genuine since the combination seems too chaotic to be a cynical attempt to appeal to a mass audience. However, it is objectively true that indulgence in this instead of focusing on coherence or character has made for a worse narrative. That is not to say that season 2 did not show some moments of potential. The most interesting parts that kept me watching early on were the mention of Maple being sick and Sally's inability to stomach horror. These were interesting because the problem was not tied to power level within the game. It created a distinct opportunity to develop their characters further. How does Maple deal with missing out on an event? And by extension, how does she deal with having to dedicate so much time to an MMO? In the first season, it is mentioned that she is already having difficulties with her studies. In Sally's case, how does she balance her fear with her desire to be a power gamer? And how does this affect her image in the guild? Do the more junior members start relying on her less? While the joke scenarios about Sally getting around the horror level are entertaining, they have little utility beyond the first initial laughs. That is not to say the show should do away with them, but there needs to be something more substantial to back it up. The characters are already endearing, but that is just on the surface and cannot carry the show through the long term. It is suitable for a few chuckles and smiles but lacks that connection or understanding that keeps invested in characters. After 24 episodes, most of the secondary cast is still nothing but tropes and caricatures. Much of their time to shine is dedicated to advancing their vaguely defined powers instead of giving them depth. In fact, developing characters would be the solution to many issues. How other shows like A Certain Scientific Railgun limit the agency of powerful characters like Misaka and build tension is through social constraints. They cannot act as they please, not because they lack the raw power but because it would be inappropriate and conflict with their interpersonal goals. This is not to say Bofuri should turn into a show that revolves around heavy character conflicts since that would drastically change its tone. However, having some element of opposing desires within the guild would make things infinitely more interesting and limit the only outcome being Maple coming in to end the problem. Even on the comedy side, it would allow more of the laughs to come from characters playing off each other than being limited to the scenario. Right now, most of Bofuri's jokes come from arbitrary outcomes that happen to the characters instead of a difference in response to the situation or a clash of their personalities. In the end, the intra-guild relationships are a big part of what makes an MMO special, and the lack of emphasis on it feels both like a missed opportunity and a significant limitation of where the story can go. Overall, season 2 of Bofuri is disappointingly mediocre, with little to get a viewer invested in the characters. I deliberately used the term scenario instead of the plot since there is no real coherent story, and it is still just moving from event to event. While this is fine for action comedies, it then means that things hinge more on the currently sorely lacking characters. It is also true that Bofuri made no explicit promise to explore being an MMO player and how real life intersects or even competes with gaming. However, it was also the only thing that set Bofuri apart and gave it the potential to surpass its peers. With its focus squarely on its fictional world and having nothing but absurd battle after battle, it starts to feel incredibly hollow, with little to differentiate it from an isekai. The season still got the occasional smile or chuckle out of me, and it is not distastefully trying to glorify its protagonist as an author/viewer insert like most isekai. Yet achieving minimum expectations cannot be said to make something good. Sadly, Bofuri is at most a 5 out of 10. It has even made me reconsider how much my praise for season 1 was for its potential instead of concrete merits. Maybe this was the direction Bofuri had always intended to go in, but in that case, it cannot really be said to appeal to MMO players despite being about one. Perhaps the season 1 finale should have tempered my expectations since it was emblematic of the series' trajectory. Nevertheless, I still cannot help but wish that we got a more character-driven Bofuri that focused on guild shenanigans and managing the game with their real-life responsibilities instead of constant over-the-top battles. With season 3 looking to only add to the character bloat and focus even more on battling, I think I will be dropping the series at this juncture.
Bofuri is a bad anime done well, it knows what it is, and it excels in it, it knows its a trash power fantasy SAO clone / parody, and as such it doesn't seek to take itself seriously, instead it seeks to have as much fun with that premise as possible. So it is an entertaining fun ride, as long as you don't look to take it seriously. Season 2 picks up where Season 1 left off, While the first half of S1 was Maple accidentally becoming OP and the comedy that came from that, towards the end it shifted to Maple being considered the true monsterof NWO, and with the Devs despairing over how she kept breaking the game. Series 2 focuses more on Maple Tree as a guild, and them all becoming increasingly OP and their place as one of the top three guilds within NWO, of cause the story has moved away from Maple becoming accidentally OP, as she's already OP at this point, so it is more on her having fun and her interactions with others. Of cause the Devs still despair about Maple and her game breaking antics, but that is only to be expected. For me this was as good as S1, because it is just as much dumb fun as S1 was, it's unapologetically trash, and it is entertaining as a result
Here are a list of reasons why you might want to watch this Anime. - It got gaming, - It got girls... Wait let's make it better. "It got gamer girls", much better. "BOFURI: I don't want to get hurt so I'll max out my defense", is one of those ridiculous MMORPG light-novel adaptations that people forget as soon as the last episode airs. Why? Because it plays safe. It throws moe elements (uWus, hahas... You know them) and mixes it with your favorite gaming and isekai elements (OP protagonist, stereotypical guild members, lots of gaming bullshit... You know them too) except the harem stuff. The Anime never goes todo anything big or better, it just plays around. One of the best things about this Anime is that it never treats itself with simplicity. Everything is grander, colorful, and sometimes hilariously weirder, but never spiritless or generic. Maple, our OP cinnamon roll, is just that cute girl who found about the wonders of the gaming world, and fun exploring that world with found friends. But she doesn't want to get hurt soo... She wanders around and finds the most demonous & outright unfitting abilities. Like I would be pretty weirded out if I see an Anime girl getting a hand full of tentacles, and that's not even the weirdest moment of the Anime. Like once Sally said, we can never predict what Maple is about. The hike in animation quality is worth some praise. I remember watching a few CGI moments from S1, thinking how better it would've been if it was 2D, and the animators did make most things 2D in S2. Not saying it's flawless though, there are many blink-&-u-miss shots and also a fair amount of CGI monsters, especially in final episode (probably a result of delay). But the direction during its action sequences keeps things engaging despite the flaws. The music is your generic isekai/fantasy OST. Nothing noteworthy there. As stated before, this Anime is all about having fun with friends that have a common interest. And I agree that is a wonderful thing. But what left me a bit concerned is not showing the characters outside the game. A fun part about gaming comes not only from the game but talking about it outside, making jokes, seeing how that brought small changes in ourselves, whether it's healthy or not. This is something S1 did. Maple's so much in-game time made her say attack names while playing dodgeball, in real life. Despite being about gaming, S1 made sure that these are not just gamers with no life, but actual students who still have something of interest outside gaming. In S2, we never got to see what happened outside the game. And also, wouldn't it be interesting to see these characters, who formed so much of the team, meeting in real life, having a chat in a cafe or something? That might not be the best part, it also might beat the premise, but it's definitely important, to show that these characters are true friends and not just online buddies. Atleast, I want to see that. Conclusion There's really not much of a story in this to remember. Call it a guilty pleasure, if you will. It's just about having fun. And I'm in for it. That's all.
Pretty good follow up to season 1. It quite often felt a bit sparse, often not knowing what was going on with the action. Its action was definitely worse than season 1's, however the story was just as good, or even better. With such a large cast, they managed to give everyone a reasonable amount of screen time and found interesting methods of keeping each character important to the plot. If you compare it to season 1 which was just as good as this, but with less flaws. Season 2 is worse than season 1, but that does not mean season 2 is bad, whichis something most people don't understand. There are countless problems in both seasons, namely: having too many people, abilities and places. With a more concise story, it would be much easier to see everything good about this show. The best parts of the show for me are two things which many similar action manga fail at. First is the power scaling. Throughout the show, it never feels like the main character or any other characters are completely out of reach. Yes, it is clear that the main character is undoubtedly the best player, but the show repeatedly poses challenges to the characters which show the main character is not invincible and not much better than everyone else. The primary example of this is in the dynamics with the second main character (voiced by the best VA ima), where the main character is consistently outperforming her, but on many occasions, a threat, battle or challenge is shown to both of them which is only completed because of either the teamwork of each of their strengths or one of (either of) their strengths. The other pitfall other action anime and film fail in is the suddenness of failure. Many good actions of all forms of film understand to have your characters lose to build character and relatability. These however, do a bad job of this. It often feels either inevitable or surprising for these characters to lose. What I mean by this is that main characters will often be shown to be either much stronger or weaker than their contemporaries making it feel either like a robbery for the character to lose, or something you were just waiting for, with no suspense. Bofuri does a good thing called 'weaknesses'. Each character has a flaw which is shown and worked around and when the characters you're rooting for actually lose, or simply not win (not place first or something similar), or even get impeded, it was clear to the audience that these were real threats from the beginning. With each encounter every action which is not intended to be a surprise can be followed by the audience. Furthermore, a not insignificant amount of the non-action plot revolves around managing these flaws and hiding them from potential rivals and enemies, making them feel important. This show isn't perfect and I haven't mentioned the episode where they forget to stop using 3D animation causing it to feel low budget and gross, but its a genuinely good show. For every small error or plot hole they have, they avoid a distinct pitfall plaguing many similar shows. I recommend this anime to anyone who is tired of terrible scaling in anime and is fine with some minor inconsistencies and flaws. Or, if you just want to see the best girl VA'd by the best.
Bofuri season 1 was all about Maple being OP. There was enough power scaling to keep the viewers interested with its ridiculousness, while the plot slowly setup the huge cast of characters in the main three guilds. Bofuri season 2 is more about all these characters interacting with each other. As with many stories / anime with a "hook", once the introduction of the world is done, things usually get into generic mode to just stretch the plot as much as possible. The same applies to Bofuri. Season 2 does have some endearing moments. But the vast majority of the show is character interactions, and thecharacters just don't have enough charm to keep the viewer's attention. Lets be honest here, most of the dialogue in these generic mode plots is arigato, yoroshku, tanomu, taskette, sugoi etc.. Characters helping each other out, showing off their new skills, showing gratitude when someone saves them and so on. We have seen these scenes in one form or another in many isekai already. It would be boring to watch these with bofuri cast. Again, i would like to remind you that there are some fun moments of Maple in this season. But they cannot carry the rest of the generic cast, especially in the second half of the anime.
There are elements of this season that I think are clearly doing better than the first season. The dynamics among the admins are a lot more interesting this season, the team-ups are more varied as are the fights (especially with the widespread introduction of pets), and the ending felt like an actual ending, whereas last season it felt like it was limping into the finale. That being said, this season has lost a step in nearly every other department. Maybe it's just the lack of novelty, but I felt like there were a lot more genuinely laugh out loud moments in the first season. Italso doesn't help that this season continues the trend of our leads stomping everything, which makes it hard to see them ever really in danger. It still works and is fun enough with its additions, but it just doesn't work as well as S1 did, especially given how rushed and threadbare the early episodes were. It got better towards the end, but it felt rather weak for its early run. I do appreciate that they introduced some intriguing antagonists for next season - felt like things were getting a little too buddy-buddy with their rival guilds this season, and it doesn't help that, despite all their strength, they felt like bit players this season.
The first season of the anime was excellent, I really loved every part of it. The humor of the story The rate of progress in the plot. I was really waiting for a new season of the anime.. Unfortunately this season just didn't work.. From the slow and boring pace of the plot. The characters did not develop as in the previous season. There was always an expectation for something good and interesting to happen that just didn't come. I thought maybe they would give more backstory or even focus a little on other main characters but it all just felt like a big waste of time.I love the series and its concept. I hope that the next season of the anime will be an improvement and that they will be able to make me laugh like in the first season.
Itai no wa Iya nanode Bougyoryoku ni Kyokufuri Shitai to Omoimasu. 2 (2023) Honestly, season 1 was a pretty great ride, it was interesting and had you wanting to see more and now maybe I regret that. The show is the same but worse, it is now that basically anyone through events can become an elite player that destroys everything regardless and they are surely full of themselves. It isn't really an adventure show anymore just a load of players benefiting from bugs that make them super strong. The art is consistent with the first season, very cartoony in design. The sound is good but noreal bass behind it in combat which sucks because it could be epic. The choice of music over fights is also very questionable. Episode 12 was ruined for me because the happy song they played loudly over the fight just kind of took away anything that could make it a tense fight. Also, the super-elite players cutting it down in no time at all. The characters are all the same and they even still have the pity party of characters who are weak and cannot spend as much time in the game as them. No one is unique they all kind of suck now. Episode 12 suggested a season 3, I hope not. Season 1 was a blast and this was a third of that. A season 3 could make or break the series. 3/10.
While it is somewhat worse than its immediate predecessor, Bofuri 2 still has the same good vibe that made its predecessor so nice. Unlike many other shows that include even more Recent Strike Witches, Bofuri 2 manages to keep the same feel as it's predecessor. Maple is still her usual humble, gentle and cheerful self. She still does crazy things like eating hydra and what not. She carries the show all the same as in the original. On the negative side are somewhat repetitive battles with no real tactics and somewhat random outcomes. Lack of good ideas for new skills and abilities. Dubious design of some new enemies. Onthe good side is the environment and buildings design of some new levels. It is really good. However crew spends too little time in new zones so you do not get enough of them. Overall I can still recommend it. There are just few good shows nowadays so watch this one.
This season is like an afternoon on a countryside train, a few bumps along the way but a comfortable ride with lots of warm scenery. By the end, you would have enjoyed the experience but you won't really have much to tell anyone about it. We're all here because we enjoyed the first season. The first season starts with an interesting idea based on video game culture. It intelligently parodies popular media, creating animation sequences with such unique and ridiculous fighting choreography, that you can't help but watch in awe. It's quite simple to understand, the lack of convolution and adherence to its own game mechanicswas a nice touch that rounded out the experience. What did I love about this show? -Watching the overpowered MC obliterate her opponents in a quirky but clever fashion with her crazy abilities and unorthodox but pleasant character. -Watching the abilities and pick-ups be utilized time to time like an actual MMO game, was a joy to watch. -The simple and organic humor that is begotten from the priceless reactions of the characters when they are dazzled by maple and honestly, -I don't know what they are intrigued by more? her brazen and honest character or her overwhelming power it's quite the amusing conundrum. Season 2 is simply more of the same. Pros - Same Exploring and tournament style Arcs - Interesting fights, abilities, upgrades etc. - Generally good animation. - Fun dynamic between MC and side characters. Creating organic humor - Steady and relaxing pacing. Cons - GM's might be the worst and uninteresting part of the show (they seem to be bots themselves, They never seem to actually want to stop Maple. Their characters seem wasted, I'm not a fan of collective nature of the male ones or the single female unit that scolds them. Their methods are just not compelling. - Lack of tension. - Plot doesn't take much of a turn to reinvigorate the viewers interest. - Interpersonal conflict is far too low for my liking, everyone pretty much gets along, which kills any sort of tension borne from strife or the excitement that a good rivalry can spawn. The Lack of development of the GMs is a major reason for why I felt this was a step-down from S1 as the novelty has worn of off. The bosses just felt like walking sponges; taking way too much damage and just existing to be eventually defeated (which is the point) however it just wasn't as interesting or satisfying to watch them go down. The Art and animation are very pretty in this show, the backgrounds are enticing and colorful. It doesn't disappoint this season. Sound does the job. They tried to utilize it a bit more for some scenes, even an entire solo, but it just didn't blossom in my opinion. The other adaptions explain the plot far clearer which would have helped me to appreciate some of the events more, perhaps it was an editorial choice due to the difference in mediums. As a minor nitpick I greatly disliked the lack of structural protection and particularly the openness of her armor/outfit it heavily contradicts the fact that she's supposed to be the toughest defensively. it's probably an editorial choice for fanservice purposes but you can use her friends or members of her guild for that purpose, it doesn't even fit her character for her armor to be that open. I think after watching so much anime since the first season released, I have become desensitized to some of it's charms. At the end of episode 12 we were left with a glimpse of some rather riveting rookies which may light a spark for Season 3 which will potentially be a major point of conflict/interest in the general plot of this series. In that sense S2 is a connector season, so shouldn't be harshly judged. It parallels the experience of a good MMO where we reminisce of the arduous, but worthwhile grind-sessions in between major Quests. In retrospect this season embodies the aforementioned idea perfectly with a little shift of understanding of the purpose of this season. Nevertheless, I finished it in 2 sittings in contrast to just a single sitting from season 1. Though parts of my review say otherwise, I think a lot of series would benefit from a season like this with more care, slowly building up events like this to steadily pace the story rather than the industry standard of quickly plunging the story into utter mediocrity with explosive but vapid developments in an effort to retain weekly consumers. Ratings Animation - 7 Sound - 6 Story - 6 Characters 7 Enjoyment - 7 33/50 - 6.6/10 - 7 It's a good second season, nothing much stood out. Not all 12 episode seasons need a giant plot twist or turn of events. Despite my small disappointments I will be watching a third season by God's grace. Hope this helps.
The first season of Bofuri I enjoyed a lot more than this one. In the first one, they got pets, created a guild, got members, had guild wars, etc. In this second season, the only thing I remember is now everyone has a pet. There was nothing that was exciting as the first season. Because we know that Maple and all the other guilds are super strong and are basically unkillable. At least in the first season, it seemed Maple had a weakness against Pierce attacks. In this season, it felt more of the same, nothing is really different. Maple and friends go on anew floor and easily wipe with the new event coming up which they win in. I did not really like all of the screen time all the side characters got. They had a moment against a boss and easily wipe onto the next character, repeat, etc. If you just want to watch an OP cast of characters kill everything that's cool. I found this 2nd season to be fine, not bad.
A nice chill comfort anime, without drama and big world ending problems. Just as season one is this a really chill anime without big world ending problems that need to be solved. It also has no big dramas and only have minor character quirks and challenges that needs to be overcome. The characters stay pretty much the same with very minor character development, other then of course getting more weird skills and other ingame items. A few more sides from the different characters are shown but nothing groundbreaking, more like fun extra stuff about them. Plot isn’t something innovative and mostly just a box to see the characterslive in, where their different personalities and skills can create an interesting moment. The plot is mostly very predictable, which is often in a good way, but also has some moments with some interesting build up and small twists. The animation is nice a clean not, not really a masterpiece, but it has a cutesy hint to it. Though they do quiet successfully show of different area themes and the fights still has a nice and smooth animation. My biggest problem with it is that I personally would like more details and sometime more of a color gradient, but that might take away the cutesy look. Personally would I have liked to see more of their offgame life in this season, and I would also have liked to se more character development. Since the whole idea of it being a videogame is kind of lost if you don’t see real life, and I also just like character development. So if you are looking for a relaxing comfort anime, can I definitely recommend this one. But if you want something high pace, big drama, or world scale problems, would I recommend you find another anime.
The first season of the anime was decent, as it had a clear direction and a "little" interesting aspect, despite not being an Isekai. However, the second season lacks direction and feels empty. The unique element that made the anime stand out is lost, and the repetitiveness becomes boring right from the start. Characters don't add anything significant to the plot, and their presence feels unnecessary. The animation is okay, though. I hope the series gets a better storyline if there is a third season. If you're looking for an anime that doesn't really go anywhere and feels like watchingsomeone play a one-hit game, then the second season might be for you.
"BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense. Season 2" Genre- Action, Adventure, Fantasy, Game, Comedy. The 2nd season of Bofuri starts right where it left us. From introducing many new levels to different and much stronger bosses, this 2nd season brings you even more action and thrill in the world of "New World Online" and particularly in the "Maple Tree" guild. While the main story sticks to its basics and delivers the punches we are looking for, this season lacks the excrement the prologue had in terms of an overpowered MC, a surprise element like the ones we used to see inPvP battles, and also a top tier animation that could wow the life out of you. With the primary focus, this time being guild competitions and the progress of all the characters and not only the MC, the 2nd season fails massively in comparison to the first season. It has a good storyline if you want to witness only action and a game-type environment, but if you wanted to go back to this anime for OP Maple that made us laugh, jump around in excitement, and hooked on to the chair, I would say it's better to skip this season as it has nothing of the sort which can captivate you as it did before. And to add to all of this, the 2nd season also fails us in terms of animation and action sequences as it lowers them by almost 10 folds and you can't help but wonder when will all this be over. And while it may have a solid storyline for future seasons, I can say that if this is what's getting delivered, it is better to probably skip it. This anime is recommended for every "ACTION" anime lover.