From her hometown to her daily life on Kurken Island, everything surrounding Reisalin "Ryza" Stout is painfully ordinary. Despite being the daughter of a hardworking farmer, she would rather go on pretend adventures as she explores almost every corner of the island. However, the fact that it is against the local customs to venture off Kurken Island irritates her to no end. One day, wishing for something interesting to finally happen in her life, Ryza escapes on a boat with her two good friends: the bookworm Tao Mongarten and the aspiring warrior Lent Marslink. Arriving at a nearby forest, the trio stumbles into Klaudia Valentz, the daughter of a visiting merchant who also wandered off into the woods. As the naive and underprepared group ventures further, they run into dangerous monsters. Thankfully, they are rescued by the alchemist Empel Vollmer and his skilled bodyguard Lila Decyrus. This fateful encounter will lead Ryza to the key that will change her life forever—the creative and wonderful world of alchemy. [Written by MAL Rewrite]
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Let’s be real, you’re probably here because of Ryza’s thighs. I know I was. But, I stayed because Atelier Ryza is a genuinely fun and cute watch that properly captures the essence of a JRPG in a way few other anime adaptations have. Japanese Role Playing Games can be hard to transfer to the animated medium. They usually consist of a lot of side quests and character dynamic/bonding moments that really help you connect with the characters and immerse yourself in the world. Most adaptations skip that, instead opting for the big action scenes and set pieces to get you to go out and buy thegame. Acting as a highlight reel of sorts for the story. I really appreciate that LIDENFILMS recognised the significance of character interactions to the Atelier Ryza story and focused on the friendship between Ryza and her childhood friends. By the end of it, I really felt like I had gone on a journey with these kids and grew up a bit myself. You know the feeling when you do a side quest in a game and it sheds light on a character, making you more attached to them? Most of the episodes of this show are like that. So that should give you a little insight into the pacing and type of story here. The anime is a slow burn, not a lot of action. But what it lacks in sakuga, it makes up for in emotional development between the characters. If you’re someone who needs a lot happening in a story to enjoy it, you’re not going to have fun with this one. Ryza is very much a slice of life fantasy show about small island kids trying to find their way in a world that’s much bigger than they could have ever imagined. Like the game, there is a big emphasis on crafting and synthesizing in the anime. Over the course of the show, Ryza develops as an alchemist and it never feels overly convenient or contrived. There are trials and tribulations along the way. She stumbles, falls and thanks to her friends, is able to get up stronger than ever. The alchemy scenes are very well done and have a nice magical vibe to them. If you’ve played the games, they are very much true to the spirit of the game and seeing Ryza craft something never fails to satisfy. I’ve talked about Ryza a lot since she’s the protagonist, but the other characters are great in this as well. No one is insignificant. They all play really important roles and Ryza would be lost without every single person in the cast. They all have satisfactory growth arcs where they get individual moments of brilliance, and I like how they all compliment each other’s strengths and weaknesses. If you like good characters, this show’s got them in spades. The writing is not the best, in terms of overarching narratives, or villains, it’s much more self contained and more about adolescent development than taking down a big bad. But, again, it is a slice of life style story and a very well done one at that. There’s a lot more to the Ryza anime and games than just thighs, and while it’s ok if that’s your initial entry into the series I think you’ll find a lot more here. This show is a no brainer for any JRPG fan or just slice of life enthusiast. I think it didn’t land that well with many people because well, JRPGS are still relatively niche outside of Japan. There’s a lot of dialogue, takes a while to get going etc etc., and the Ryza anime has a lot of that in it. It is a very fun watch, though. Atelier Ryza gets 7 out of 10.
Atelier Ryza the anime served its purpose well – that is to promote the game the anime's based on. The creators also understand what their target audience likes – which is Ryza’s heavenly, succulent, and plump thighs. I'm not gonna lie, it was the thighs that initially got my attention. But as I watched the anime I thought that there was a bit excessive amount of Ryza’s hams, even though I really love them. The anime itself was not bad – it follows the beginning of Ryza and her gang's adventurous lives and Ryza's introduction to alchemy. I think the animated version made Ryza evenmore likeable than she is in the game. I absolutely adored her in the anime. She is such an adorable ball of energy, and the anime captured her character so well – she may have become one of my favorite anime girls. Her whole personality brings smile on my face. She is one of those characters that infect you with their personality (in a good way). The other characters were also nice, but I don't want to spend time talking about every character. Plotwise this is a nice relaxing adventure focused story that gets more serious as it progresses. Though I must say that the pacing of the anime was not the best. My biggest complaint is that it wasted too much time on side quests. I wanted to see progress in the main story, and I expected the anime to cover the whole first game. I'd be really happy if there was a second season to conclude the first game and maybe even introduced us to the beginning of the second game. Though I don't think an adaptation of the 2nd (or even the 3rd) game will be made, because the anime serves to promote the games. And as I already said, it's done it's job well (at least in my case). Overall, I enjoyed the anime, but I enjoyed playing the game more. If you've got the time and you want to play some nice and relaxing game, I really recommend it. Thought be warned that if you want to play the first game with keyboard and mouse, you will spend some good amount of time rebinding the keys. In the end, I think I can give Ryza the anime – 7/10.
The feeling of adventuristic fantasy: alchemy, mystery...and thighs, unapologetically THICC, everywhere. Ask yourself this question: When was the last time that anime had rather good adaptations of video games? And no, I do not mean mobage games like Princess Connect or Uma Musume, I mean, ACTUAL video games like Danganronpa or even the Persona series. The general answer is going to be the majority option, though the lesser will appreciate them quite a fair bit. This then, brings us to the Gust Corporation's Atelier series, specifically Ryza no Atelier: Tokoyami no Joou to Himitsu no Kakurega a.k.a Atelier Ryza: Ever Darkness & the Secret Hideout. Interestingly enough,Atelier Ryza is NOT the first anime adaptation of the series, that lowly award goes to Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi a.k.a Atelier Escha & Logy: Alchemists of the Dusk Sky, which is the 2nd game of the Atelier Dusk series back in Spring 2014 almost a full decade before, that people didn't really fondly remember because of the haphazard decision to have an anime adaptation of a game that assumes that you have played the 1st game in the series. And that's probably for a very good reason why when Atelier Ryza had the anime adaptation announcement, it would start from the very beginning, that is this show, which is the 1st game in the Secret series. Anyone whom has played or seen even an ounce of the Atelier series, would know that alchemy is front and center of the franchise since its inception in 1997 with Atelier Marie in the Salburg series, and that has remained the core focus of the now 20+ games (and still growing) of the franchise overall. And this is spoken true through its double-length premiere episode (which I thought was truly amazing for a start), which is essentially the main plot of the Atelier Ryza game, introducing the THICC thigh protagonist of Reisalin "Ryza" Stout. Together with her "Happy Three Friends" of Lent Marslink and Tao Mongarten on Kurken Island to explore out of their comfort zones, have a clutch with the forever beigning childhood friend of Bos Brunnen and his follower of Lumbar Dorn (that never seems to end), encounter the Valentz family of merchants with father Lubart and daughter Klaudia (which like Ryza and Co. will eventually branch out like them), and meet the capable alchemist Empel Vollmer and his bodyguard Lila Decyrus, to begin the ever-so-changing journey of a lifetime doing the things that they're interested and/or piqued on: Ryza on alchemy and Tao on his studies (taught by Empel) and Lent on his combat training (taught by Lila). Obviously, like all other video game adaptations, Atelier Ryza is forced to be tied with the plot that series composer Yashichiro Takahashi had planned from the start, though he is the main person who wrote the 1st and 3rd games (Alchemist of the End & the Secret Key), along with this show's scenario. For the anime, Takahashi mentioned that "the arrangement of the main and sub-episodes was a matter of trial and error, but I do not feel that they are lacking in any way. However, due to the structure of the story, Bos in the anime is still in the early stages, so I was not able to include him in the daily life of Ryza and the other characters. If there is another opportunity, I would like to depict that as well." In regards to depicting the game in anime form, Takahashi decided to accurately reproduce the game's original story, but felt that "it would not work as an animation if we simply replayed scenes that had been seen in the game. Therefore, to create an atmosphere in which Ryza and her friends are living in those scenes, it was necessary to add various elements to flesh out the animation. I believe that these natural additions and depictions, which are not overly flashy, are the elements that are unique to anime and that will be enjoyed by the audience who is drawn into Ryza and her friends." And however take that as you will, because while anime cannot properly define the charateristics of a game, it should also not be taken as a pinch of salt, despite its shortcomings to fulfill some semblance of an original story with plot progression that only suits best for anime, which has been the ire for fans, no matter the games because of the difference in interaction. That said, I must say that I really enjoyed the accompaniment of Ryza and her friends, watching them grow from their days of lazing, and making eponymous names for themselves once the going gets done. Ryza, Lent and Tao are not your typical characters who are the usual "know it all" snobs, thinking that their ways are absolute. They do have adults in the form of parents (and even looking out for them in their failings and insecurities, and friends earned along the way (Klaudia, Empel and Lila) that keep them in check of their progress. Even if they missed a beat whatsoever, they're sure to go back to the source of the issues and find solutions for them, working together like true friends who have your very back. And this being a journey, the Happy Three Friends are tested time and time again, ensuring the adage of the Chinese proverb "Failure is the mother of success", until they get the teachings and put them into full use. This IS character growth, albeit for both the best and worst as how the anime chooses to take liberties with the main character cast that makes sense sometimes and not. But the main points are there, and I'll gladly take this either way. I'm surprised that Liden Films was chosen to produce the anime adaptation for Atelier Ryza, but also not, since in this season, both this show and the Rurouni Kenshin reboot are tied to Aniplex for their involvements in their respective productions. This is not the first instance as many other shows from before, like the anime adaptation of Aniplex's new mobage Build Divide last year, was literally a no-show for the Western audience. This time, the Atelier series have breached Western territory, so there is a level of expectation, and as much as the show looked inconsistent at times, generally, it delivered what it was supposed to do. I know, I know, Ryza's THICC thighs are always the main allure, and yes, it's has the feeling of being "plastered" in your face. Otherwise, the studio's production is decent at best, being bright, colourful and pleasant to the eyes. The choice of OST is by far the most interesting aspect to me. The whimsicalities of adventure have their own stories to tell, and I think that the anime nails this succinctly, almost perfectly to the T. Sangatsu no Phantasia's OP song "Golden Ray", literally, is one of the best OP songs of the season for me, simply put that I really love how uplifting this song is, and that it encompasses that excitement you feel when you're about to explore a land unfamiliar. It's the same with Awkmiu's ED song "Arrow", which carries similar feelings of encouragement to reach for your dreams. Despite having a rather bad record for game adaptations, Atelier Ryza can be a rather interesting experience to be had, be it the choice to try out the game for yourself or just give a heck care about it. I, for one, do have some qualms about the anime's judgments along the way, but generally, while this might not come close to what fans were expecting, as an anime-only, this is still a mixed-to-good decent showing of what the game is all about. Maybe I should try out the game someday...
Out of any JRPG franchise in this generation, the Atelier series has been a bit of a niche title aimed at specific audiences. Despite this, the Atelier Ryza trilogy became one of the most successful collection of games in their franchise history. And no doubt, this anime adaptation was not a matter of if but when. Yet, the anime wore its magic off quickly when we realize it's just a very loose adaptation, one that tries to appeal to the audience, but struggles every step along the way. First, I want to get the big question out of the way. Do you need to play thegames to enjoy the anime? The easy answer is no because it became painfully obvious upon the first few episodes that this is a very loose adaptation of the game. And I should also mention, it's focused on elements of the first game only because game mechanics from the second and third games are absent in this show. Even the new characters were omitted. What we do get is a focus on Ryza and her adventures with her friends. With a full hour premiere, the show initially makes an impression at establishing the principal cast along with its world setting. For those who are unfamilar with the Atelier series, a major focus involves alchemy and how alchemists can make objects, remake them, and even enhance them to make them stronger. While the show introduces these concepts, it's only vaguely explained. Instead, the show takes on a hybrid of adventure, slice of life, and fantasy all stuffed up together. As mentioned before, the anime accepts the main mechanics from the first game but ultimately walks a path of its own. Starting with Ryza, she is an inspiring alchemist and adventurer with an immense curiousity about the world. In the show, she is protrayed as a friendly girl and mostly similar to her in-game character. Her best friend Klaudia makes an appearance and we do see some minor character connection between the duo. Unfortunately, the anime lacks the emotional appeal or moments from the game so it only scratches the surface of their relationship. Other important characters such as Lent and Tao also make appearances although I am rather disappointed by both of their roles. For instance, Lent serves mainly as the 'muscle' of the group but lacks any form of characterization or development. Because of the absence of character segments and stories, we only see what his fighting skills are capable of and barely any personality elements from him. On the other hand, Tao is protrayed as a weaker version compared to his in game character. The anime actually waters down on his combat abilities especially early on in the series. To add to the disappointment, his personality doesn't improve much either and is easily the most dull character in the show. However, I do want to talk a bit more about Klaudia because there's some levels to her character. Her strict father has high expectations for her and in one of the later episodes, she's able to bring her colorful personality in display. It's one of the more pivotal moments in the show that gives us a better insight about herself. But beyond that, Klaudia suffers from a similar fate to the others: a watered down version of her in-game character. Comparing anime and game adaptations aren't always fair but in this case, the Atelier Ryza games series does a much better job at capturing the cast's personalities. In this adaptation, you're not getting that. Speaking as someone that has experience with the games, the anime adaptation loosely focuses on its alchemy and synthesis elements. We get the most basic form of alchemy in the form of making bombs and weapons. The complex nature of the alchemy system is mainly thrown out the window and you'd probably get a better idea understanding it reading off of a wiki than this show. And finally, I do want to say that the plot can be a rather mixed reception. It has a slice of life tone that doesn't really have a direction. To call the anime slow paced would be an understatement. We don't get to see a "boss battle" until the final few episodes and even then, it's disappointing. Why? The game uses an action orders system while the anime just throws in some action moves and calls it a day. Ryza's potential is shown but it became clear the anime isn't about fighting in the first place. But at the end of the day, the show truly doesn't know what it's even about. Liden Films put their work into the adaptation had by some standards, it's acceptable. The character models are consistent and if you've done some research around, you'd know about the 'thicc thighs' memes around the Internet. Here, the anime doesn't really give off fan service although we still get a beach style episode, something that was absent from the first game. On other hand, I do give praise on the studio for crafting the environments. It does stand out to make the anime look like a JRPG setting with that mixture of alchemy, fantasy, and slice of life. Beyond that, don't expect groundbreaking cinematics or next-gen animation quality. The Atelier series has never truly been about how great it looks. Ulimately, the anime adaptation of Atelier Ryza serves more or less like a celebration of the trilogy. They achieved success through advertising and sales, and perhaps the show may draw in some new people to the franchise. However, this is still a niche show and unfortunately, the anime really didn't put enough effort to give us what we want.
Have I played the game for this one? No, I have not. But this anime is pretty fine on most aspects. Just some friends who want to become adventurers and that's pretty much all that is needed to be said. There are some characters that I completely dislike. You'll know them by how much they complain about doing stuff and how much they just won't accept their fellow peers. Now the main character is doing most of the heavy lifting here. And the animators love to emphasize or empa-thighs a certain body part of hers. She and another character get along pretty well and actuallyso well that I think there might be something romantic about it, but that's just what I'm thinking based on the amount of effort they put into staying together. This is an anime that I consider a nice way to kill time. By the way, this is a fantasy not an isekai. I got into a lot of intense arguments with people who just doesn't seem to get it.
Having played and loved the games, the Ryza series would make a fantastic anime in theory, so I had high hopes for this. Unfortunately it failed to deliver, and not even Ryza's glorious thighs could save it. Things started strong with a 40-minute premiere episode that captured the warm, summery spirit of the games perfectly. The story goes stagnant soon after, though, with each episode feeling identical to the last. There was very little plot despite the plot-rich source material, making each episode feel like a wasted opportunity. Everything just felt hollow and repetitive, and I quickly found myself tuning in to each episode thinking "Thiswill be when it REALLY gets going...right?" No. It didn't. Straight up through episode 12. Anyway, if this looks like it would interest you, or you've already watched it and are hungry for more, the games are a much more rich and rewarding experience, and I highly recommend them. The anime, however....not so much.
Best feel-good, slice of life, female protag anime that I've seen in years. Honestly, a lot of the negative reviews I read just didn't make sense. It seemed more like people complaining were doing so because they were misidentified the genre. This is a recommended watch if you want something refreshing and endearing. Ryza no Atelier is a great show if you're looking for a lighthearted coming of age story that still maintains that childhood innocence to it. It breaks away from the "teenaged classroom" model and gives us a freah take on "kids just being kids and finding their own way to become adults." Theshow has adventure, without making it too complicated because the cast is children. It has comedy but without making anyone the "stupid character" for comedic relief. And it has drama, without there having to be some dark twist that's traumatizing to witness. I wouldn't say the show is appropriate for children, but I would say it's a great title for adults who want a realistic reminder of what it was like when we were children. If you want a break from all the non stop violent action and soul crushing drama that exists in more suspenseful titles, but still want a light-hearted "challenge me so that I can grow" sort of story, I would be hard pressed to think of a better title than this. I read that Ryza no Atelier is based off of a video game, and I have never played it. Idk if that is why it has such a low rating, because it's a game title. But I gave it an 8/10 as just an anime title and not a video game, and I couldn't give you a single complaint that I didn't like about the show.
It is difficult to understand what Koei Tecmo's goal was when they funded this anime. I would like to assume that the idea was to promote and boost the extraordinary Atelier Ryza franchise. If that was the idea, then we have to ask ourselves: what was going through their heads when they were developing the story? Koei Tecmo had the opportunity to create a great story, to take advantage of their incredible characters, and thus captivate the world with the extraordinary world of Atelier Ryza. However, instead, we are faced with an incredibly bland story with no depth. Simply put, there is no story. Atelier Ryza can besummed up as the life experiences of 4 teenagers living on an island in a video game universe. The worst part is that those experiences are not great experiences. They have no more excitement than following the lives of 4 teenagers living in the real world and looking for excitement beyond their school. Honestly, my friends, don't fall for the trap of video game fame. Atelier Ryza is a boring, hollow anime that doesn't contribute anything. I repeat, I don't understand what Koei Tecmo was thinking when they created this story. Today, we live in a world where the anime industry is very competitive, with hundreds of stories that aspire to a second season and die instantly due to lack of audience. Here, with Atelier Ryza, it seemed that Koei Tecmo simply had a few extra dollars and wanted to spend them on something that didn't require much effort. Finally, I can't help but laugh at those who said that this anime would be worth it for Ryza's thighs. Again, I have bad news, my friends: Koei Tecmo, in a treacherous move against their fans, eliminates virtually any fanservice of the protagonist. There are a few interesting scenes here and there, but they are few and far between. Nothing worth highlighting.
I have to admit that I'm bias towards this series. It's based upon a game which I rather enjoyed; otherwise I probably would have completely overlooked it. But I need to put my bias aside and give it a fair score: it's okay. 5/10. It's a competent show. The characters are well fleshed out, they gave Tao more relevance than in the game (which is welcome), and it follows the story from the game rather accurately. There are even little scenes in the show that had me pointing at the screen recollecting the occasional side-quest. The sound design was on-point, and they went through the effort ofgetting the voice cast from the games here too. The animation however was kinda lacking by modern standards. I didn't come into this expecting MAPPA, but what I got was gloriously meh. The animators over at LIDEN did not put much extra into this and you can feel the dispassion. You can see numerous opportunities where the storyboard could call for something fun or interesting, but instead something boring happens. There's horribly little ambition here. It doesn't help when they render Ryza performing her alchemy. In a sort of send-up to how it's done in the games, they went through the effort of doing a fancy transition sequence that goes on for about 45 seconds whenever she makes an item, much in the style of a Sailor Moon costume change. And just like Sailor Moon, they repeat it without variation nearly every episode. This is a trope that's largely been abandoned, and for good reason. A few episodes in and I was fast-forwarding ahead through it. And also, the thighs. Let's make it clear: Ryza has thick thighs. This is canon. They're on display in the cover of the games and rendered thick in the games themselves. But the games never dwell on them, I don't think it's even brought up. But holy hell does the anime remind you of them. Almost like an obligation, you get thighs damn near constantly. You'll get cross-cuts to thighs. You'll get thighs to establish a scene. You'll get thighs to keep you engaged during long dialog. One episode begins on thighs. You get thighs because the camera didn't switch in time. They put Ryza's thighs front and center any moment they get the chance, much like the trailers hint, and it gets really old really fast. But all these critiques aside, it's still competent, and it still succeeds. It's just lacking the effort, the ambition, and the passion on the part of its creation team to put it above mediocrity. If it didn't have a connection to a game I liked, I would probably forget about it within a month.
Atelier Ryza: The Tutorial: The Anime Yeah, that's about what this series covers. The tutorial of the game. Where this anime ends is where the story should begin. Watching this anime is a bit like Watching Star Wars: A New Hope, and turning the movie off when the Millennium Falcon departs Tatooine. It doesn't help that a significant portion of the anime is dedicated to literal side quests from the game. This is really unfortunate. By my calculation, there should have been enough time in 12, maybe 14 episodes to adapt the entire game, if only the side quests were ignored. Of course, not adapting the second halfdoes leave open the possibility of a second season. I'm hoping that is the case, as I expect it to be much better than the first. But this season was ended in a way that seems to indicate a lack of any firm plan to do so, so I must evaluate it on the assumption that no sequel is forthcoming. What this anime does accomplishment is to put a beloved character on a screen, animate and voice her well, and give fans of the game a it of eye candy. This isn't an impressive feat, but it will be appreciated by those crowds. 5/10, needs to focus more on big monsters, and less on old women's feet
This is a very pretty and well made anime, but there’s something…. missing. CyGames makes good stuff. I wouldn’t deny that. The last one I really got into was Granblue Fantasy… it’s a good one to compare this to. It looks excellent- nice lines and crisply drawn characters always on-model; beautiful colors and nice filters like for sunset scenes etc; good composition, good voices, and a very nice soundtrack. It's a nice place to be. Ryza is the star of the show and looks the part. She’s bubbly and hopeful and confident and fun. Her fashion style- Ryza’s tight red shorts and thigh-length sandal-boots + ayellow cape that actually hides her short shorts from the back- it’s a great style I love it. It made her famous after all. But…. well, it doesn’t really fit the environment very well. It’s a medieval fantasy world, which is nothing unique- but her clothing clashes so hard with the society she’s in- it presents an odd visual disconnect: and also some interesting questions that go unanswered. This gets on to what I think is missing from the anime. How did she acquire such odd clothes? Did she make them? If so, she’d have to be a really good seamstress- and that would be her occupation- but it’s not. Her mother chides her for not helping out on the family farm- okay so she’s a farmer- but NOT ONCE does mom bat an eye at what her TEENAGE DAUGHTER is wearing!!!! Now that’s just totally impossible! This doesn’t appear to take place in California in the 2020s- mothers in the past, especially an era like that, would definitely scold their daughters for going out in sexy clothes! Fathers would object and stop her. No such adversity exists here. It would present a kind of challenge for Ryza to overcome- to define her character more. Her defiance at her parent’s strict beliefs, contrasted against her determination to do her own thing and show the world who she is. That would be an inspiring story to tell, an origin story of the character. Instead- you get the kind of dumb arc where she becomes an alchemist (why alchemy? It doesn’t really make sense- and it appears anyone can learn it- oh it’s because she is one in the GAME) So Ryza learns how to just make anything magically appear by mixing in a couldron- which is shown by her doing this twirl in a blue sealike picture, then she appears back in the room where she is- holding the thing she created.. voila! She learns the alchemy from a couple of mercenaries named Lila and Empel. Lila is a cutie with heterochromia and that weird crossed-bangs hairstyle you sometimes see. The two of them act a bit annoyed at Ryza’s trio- but after they go to the couple’s hangout, with some pleading- both agree to train Ryza in alchemy. Okay, but why? This takes a lot of their time and Ryza isn’t paying them anything. They teach Ryza, Lent and Tao by basically tossing odd criticisms their way from the couch. It’s not that I dislike Lila or Empel- it’s just that they don’t really come across as strong characters. In fact, no one really does. Lent is just Tank Guy. Tao is just Smart Boy. Lila and Empel are just… there. They sit on the couch looking slightly bored or annoyed, and sigh while giving Ryza and her friends advice. They’re helpful, but there’s no tension here. No reason for them to help, and no crisis that threatens them or Ryza. In Granblue Fantasy, there was a tension that constantly had the main characters under threat. Everyone was motivated to accomplish something important- or go somewhere to learn from a master who could teach them how. But this show doesn’t have any tension or drama. It’s just a really pretty lead character and her handsome friends, dreaming of going on adventures but not actually going on one… This brings the biggest criticism I have of Atelier Ryza- the lack of epic adventure. If your characters are ‘Adventurers’ and that’s what your show is about- you gotta GO ON ONE. As quickly as possible. You’ve got to get your characters MOVING in an adventure story. Somehow! And here, it just feels dull and flat because they aren’t going anywhere. It's mostly just Ryza, Lent and Tao's (with Klaudia) wandering around encountering goofy 'monsters' from the game. NONE of them look remotely threatening- seriously blue bouncy balls with smiley faces; cute little fairies... which they kill on sight without asking any questions. It's really hard to feel like the heroes are in danger when they're being chased by a thing that looks like a glittery triceratops with rainbow crystals on its back... There isn’t enough to get emotionally invested. It just looks good. And that means you don’t feel a strong motivation to watch the next episode. There were no hooks, no cliffhangers, and there was nothing to make you wonder what was coming next. So this would probably delight fans of this game and entertain you for a few episodes, but probably won't fascinate viewers with its world or story since it's mostly kind of generic. Art- Excellent; Animation; Very Good; Vocals: Good; Music; Excellent; Story: Needs work.