For the last three years, Clay has undergone rigorous training in order to find her father, who was last seen exploring a dungeon. While dungeon exploring is difficult for any regular adventurer, Clay knows her father, a thief who doesn't purely rely on raw power or magic, managed to progress farther than anyone else. Clay sets off after him, following in his footsteps until she encounters a furnished room behind a dungeon wall. Clay is shocked to find the room is filled with monsters that can talk and a girl who claims to be the dungeons administrator. However, the room is meant to be kept hidden from explorers. Now that she knows the secret behind the dungeon, Clay is hired to be part of their staff. While she never expected to find a job in her adventure, doing so may just help Clay unravel the mystery behind her father's disappearance. [Written by MAL Rewrite]
Nenhum episódio encontrado.
Dungeon no Naka no Hito follows the story of Clay, a thief who ventures into a mysterious dungeon in search of her lost father. Instead of the usual adventuring fare, she ends up taking a job working for the dungeon’s caretaker, Belle. The series attempts to offer a behind the scenes look at dungeon operations, coupled with an exploration of the relationship between Clay and Belle. While the concept is intriguing, the execution leaves much to be desired. The premise of diving into the inner workings of a dungeon is intriguing, but for a story to effectively delve into this subject matter, it needs strong worldbuilding and creativity, areas where this anime unfortunately struggles. The dungeon itself feels underdeveloped, and explanations for how things work come off as shallow and contrived. Basic questions that naturally arise from the premise often remain unanswered, and the lack of depth detracts from what could have been a rich setting. When compared to shows like Made in Abyss or Dungeon Meshi, which both offer intricate ecosystems, interlocking lore, and thoughtful design, the dungeon in Dungeon no Naka no Hito pales in comparison. In these other series, creatures, environments, and mythology all intertwine in meaningful ways, creating worlds that feel alive and vibrant. Here, the mechanics feel arbitrary. The story seems content with hand waving away details, resulting in a world that feels half baked. The absence of clear reasoning or lore behind the dungeon’s function limits the viewer's engagement. Some might argue that this simplicity is intentional, that we shouldn’t take it too seriously, but even if that’s the case, it doesn't excuse poor world building. Whether something is bad on purpose or accidentally doesn’t change the fact that it’s still bad. There is potential humor in how the show tries to justify game like mechanics in a supposedly real world, but even this rarely lands in a satisfying way. Belle, the dungeon master, presents an interesting contrast at first. Her cutesy, playful persona is juxtaposed with the ruthless nature of dungeon life, where adventurers risk their lives and face harsh consequences. This initial contrast works well in theory, as it could highlight the duality of her character, she may be lighthearted on the surface but is ultimately tied to the brutal reality of the dungeon’s nature. However, this dynamic falls apart when Belle’s actions take an unexpected turn. In one particular episode, a group of adventurers exploits the dungeon’s dangerous environment to kill their teammates with plausible deniability. Given the established ruthlessness of dungeons and the fact that Belle herself seems to accept this brutality as part of the job, this scenario fits within the world’s logic. Even Clay acknowledges that dungeons are unforgiving, and up to this point, the show reinforces this idea. Yet, despite everything leading up to this moment, Belle decides to intervene, saving a supposed "victim" and punishing the rule breakers. This act of moralizing feels completely out of sync with the show’s previous tone, as if the writers wanted to inject some sense of morality into a character and setting that had previously been indifferent to such concerns. What rules are being broken, and why does Belle suddenly care about them when she’s otherwise complicit in the dungeon’s ruthlessness? It’s a bizarre moment that undermines the show’s own internal logic and leaves Belle’s character feeling inconsistent. For a dungeon master who is supposed to be indifferent to the life and death nature of adventuring, her sudden role as a protector of some vague moral code is jarring and unearned. What's more the second central theme of the show, the relationship between Clay and Belle, and while it has some charming moments, it ultimately falls flat. Their dynamic revolves around the loneliness both characters feel, now somewhat alleviated by their newfound companionship. There’s potential in exploring this friendship between two isolated individuals, but the show never delves into it beyond the surface level. While the cutesy interactions between the two can be entertaining, they don’t offer much depth. The friendship serves as a narrative device to keep the story moving, but it lacks the emotional complexity that could have made their bond compelling. Ultimately, their relationship feels like another missed opportunity for meaningful storytelling. Dungeon no Naka no Hito had the potential to be a fascinating exploration of dungeon life and the bond between its central characters, but it squanders that potential with weak world building and inconsistent character writing. The show’s take on dungeon operations is underwhelming, lacking the depth and creativity that other series in the genre have mastered. Meanwhile, the relationship between Clay and Belle, though occasionally charming, doesn’t offer enough to elevate the series beyond mediocrity.
Dungeon no Naka no Hito is a surprisingly well-made anime about the logistical management of an artificially made dungeon. It's a slice-of-life sort of fantasy regarding the management of a dungeon. Does that interest you? You're in luck. It's a robust work that's quite varied and doesn't get boring. After all, there's a lot to cover. How does an artificial dungeon refill its chest, get rid of garbage, and design levels? Why is there a lot of magical power flowing through there, and how is there a seemingly infinite supply of monsters? Overall, there are a lot of things to talk about as we see Clay andBelle interact with each other. I'll also be damned if there's anime talking about the management of much more mundane things such as local shops and restaurants, then you can surely pull off a dungeon management type of anime as well. And, of course, characters certainly play a large role in anime. Clay and Belle are employer and employee, but as the two interact with each other, a blooming friendship also occurs. Clay's a typical adventurer, trying to discover the mystery of her father's whereabouts. Her goal seems to be to get strong enough to reach her father's level. On the other hand, Belle is a more relaxed dungeon master, but as a result of that, is lonely and reclusive as a result. Both Clay and Belle seem to have reached near the pinnacle of human ability, Clay being a world-class thief/rogue while Belle a world-class mage. Rather, it's their other departments they seem to be completely clueless about. Neither character has much social interaction due to their lifestyle, and despite their human nature to socialize, they never had the opportunity to or were too scared or anxious to deal with other people. Thus, the slice of life of managing a dungeon gives a good backdrop for character exploration, development, and understanding of characters better. Of course, the dungeon development in its own right is interesting, but the characters complete the story. The way the story deals with more mature themes is also quite consistent. While Belle and Clay are both perhaps good-natured, they also don't shy away from death. After all, it is a fantasy anime about dungeon clearing. A dungeon by nature is a death-churning machine, and thus people will die. People will also reveal their ugly sides when faced with desperate situations. Punishment by death is sometimes necessary in a rule where the iron fist is the strongest, and both Clay and Belle are well aware of this. Belle and Clay are not completely clueless and innocent to the world around them. They know the rules of the world and live by them too, and they don't think so pure-heartedly that they think discourse is the only way to solve a problem. Rather, they've more than fulfilled their physiological and safety needs through personal experience and strength, and the show more focuses on their social and self-actualization needs instead. The show has a solid foundation of decent characters, and while I would like more side characters, it's good enough. The episodes flow seamlessly despite there not being a huge overarching plot, the anime still consistently produces good-quality episodes and I'm never bored of Clay learning more about the dungeon. I also quite immensely appreciate that no CGI was used for monsters. The animation quality is simple but effective.
Dungeon People - Dungeons have gotten more complex over the years seen through anime, so let's take a step back to attend a masterclass on how dungeons operate, shall we? Let's be real for a hot moment: the world is getting more complex, things are getting tougher by the day, and entertainment is slowly seeping into our brains that are suffering from decreasing IQ each and every day. Sometimes all you need is just something that pulls us back to its roots and slows us down in the ever-growing pace of life that never slows down. Luckily, within the height of the rom-com genre for thehot and sour Summer season, if you need a show that just allows you to be a couch potato and just go figure, boy do I have the show for you: mangaka Sui Futami's Dungeon no Naka no Hito a.k.a Dungeon People, a slice-of-life fantasy adventure comedy about dungeons and what goes on in the deep troughs that is, its many layers of underground obfuscation. And if I didn't know any better, her earlier adaptation of the 5-minute short series Mahou Shoujo Nante Mou Ii desu kara. back in 2016 was an awkward and cringeworthy write-off. A small family so fixated on wanting to conquer the dungeon, that's a good thing. But what's not is that when one of the family members goes missing in said dangerous place, someone has to go find that family member to reassure him or her that he or she is safe. This is the scenario for Clay, a young woman with the skills of a thief, whom she traverses the dungeon to find her missing father, who's been gone for 3 years. Clay is so capable in fact that her Thieves' Guild acknowledges her as one of its best adventurers, being able to reach the deeper depths of the dungeon alone. But once she gets there, she gets a rude awakening facing the usual monsters...in a rather unkempt environment that feels like a dungeon, yet it is not at the same time. In fact, the dungeon is led by the final boss...of a young girl, whom Clay coincidentally found out when she was facing a rather tough monster, that after the fact, she dismisses the monster like it was her fellow co-worker and takes Clay under her wing...to help manage the dungeon alongside her. For starters, this rather uncanny dungeon doesn't even feel like a dungeon at all, but rather, resembles an upside down typical human office, but for monsters instead. The final boss of the dungeon, this cute lil' sweet girl of Belle, she's as easy as she comes, despite the fact that she actually exudes boss energy thanks to her outstanding abilities. And unlike the human bosses of ego and pride, she takes care of the monster population within her dungeon like an actual kind and thoughtful caretaker, discerning issues as they go. Of course, how would a human like Clay come to understand all of this, and that's where the abnormal relationship between the young'uns of the human and the final boss comes in to weigh on the overall situation. The job ranges from taking care of the monsters in various rooms, dungeon operations from design to ideation, heck, even planting your soul to monsters through gems to imitate being monsters with human capabilities. Anything goes in this dungeon management class that's a sight to behold, being a change of pace outside of the typical stuff that we're so used to seeing. It's actually infotainment value, I've gotta say, for the standard and the unusual. Clay and Belle's relationship is so tight, you could almost call this a Yuri-esque CGDCT trait for the goofy comedy banter between both girls who act just as normal as they come, or even towards the point of disbelief (at least much for Belle) to play off as the funny woman who feigns ignorance at times and expecting Clay to get her meaning, but which often fails to decent hilarity. Alongside another fellow employee of the dungeon, Rangard is the undisputed dungeon's treasurer, taking care of things that range from monetary expenses through its many treasure chests, weapons manufacturing, and even on-site construction supervision of the monsters he's in control of. I just find the small rock golems that Rangard supervises, quite the adorable monotone monster that's actually quite versatile with its occupation of dungeon maintenance and handiwork, aside from just the typical small and weak monsters they are to face the usual group of adventurers invited to tackle Belle's ever-changing dungeon. One thing's for sure: don't expect the complex out of this rather simple dungeon, just take your time sinking things in at a slow, comfortable pace that honestly, doesn't take away the enjoyment out of a simple, almost generic show like this. Neither its production nor its music will win it any awards, as OLM's animation is quite minimalistic, and the OST is just a simple, charming theme, aside from the upbeat OP and ED from TrySail and Akari Nanawo, respectively, which were mediocre to decent. Overall, Dungeon no Naka no Hito a.k.a Dungeon People is actually a fine show that still has its own world-building, albeit at a snail's pace that some will like, and many others don't. Instead, what it delivers is a solid, steady pace of an enjoyable trip down the depths of the Earth just to have a good time to hang out with fellow monsters that treat you better than the humans do, that all along, was a strategic approach that does its small wonders to impress the "chosen" few. If you're on the fence, just try and see if it does work for you.
I'll start off by saying that I enjoyed the episode-to-episode watching experience. The characters are likable enough and the worldbuilding was sort of interesting. So what's the issue? Well, the issue is that there is literally 0 plot. There are *crumbs* of a plot peppered throughout the show but it never goes anywhere. It is a show completely comprised of filler. At the pace it was going I was certain that it was going to have 24 or even 48 episodes because it was unimaginable to me that they could have any sort of satisfying conclusion after 12 eps... And, well, there wasn't one. The showgoes literally nowhere. Nothing happens. By episode 12 we are basically in the same spot we were in episode 2 or 3. Don't get me wrong, there are still self-contained stories that are kinda interesting but they don't really impact the bigger picture at all. Clay starts off wanting to conquer the dungeon and find her father but each of those goals has 1 episode dedicated to it and, you guessed it, it goes nowhere. They keep setting things up and there is never any payoff, instead, it's all immediately swept under the cupboard. I wish I could say I was looking forward to season 2 but there wasn't even a hook in the finale to give us something to speculate about, it just, kinda, ended... There is nothing that I'd be excited to see them explore in s2 because they have already shown that it doesn't matter and it will just be another crumb contained in a single episode and I don't see this series getting 10 seasons so it has enough times for these crumbs to add up to a satisfying conclusion.
This was a fun little show here. It's definitely the kind of show that you just kinda throw on and relax too, but doesn't really offer anything much beyond that. The concept is there for sure, but it doesn't really feel like any of the plot threads end up getting a fulfilling conclusion. It's recommended for fans of this kind of thing, due to its subdued yet leisurely tone and pacing. The animation was mostly solid, however there wasn't a ton about it impressive. The score was nice, and I did enjoy the majority of the designs of the various monsters, as well as thehumans. With the slice of life elements in the show it does make it feel a bit like nothing really happens. If you don't mind that sort of thing it really isn't bad, but it doesn't really help move the show along in a satisfying way. The best aspect of the show is between protagonist and the dungeon manager. The relationship works well because she is much more powerful than she looks, and our protagonist mostly the opposite. It makes for a fun dynamic watching the two of them fight others on occassion.
I went into this show thinking it might have the same energy as Delicious in Dungeon, so that might've made me more bias. But it was nothing like the other series other than taking place in a dungeon. This show does not have much of a plot at all. There is no end goal. It is just two cute girls managing a dungeon (like a hotel). Most of the plot is episodic so you can tune in at any time and not really miss any continuity plot points. It's a great watch if you have a lot of free time and want something mindless toend the day with. The plot is super simple and there is not a lot at stake. The art is the same as the plot. Basic and a little boring. It uses light pastel colors for the palette for the most part. And that's where the interesting art direction ends. The animation and style are simple.... to tell a simple story. The characters are hard to remember. None of them had any character development other than the MC. The MC's development can be shortened into "master adventurer turned manager." There are no plots where they deal with internal conflicts or greater forces of external conflicts. At most it was different adventurers being a nuisance or monsters in the dungeon. I enjoyed it the first few episodes. As the plot went on, I realized it was the same thing over and over.
It's a must-watch anime for people who love slice of life with a little action with cute girls. Although it doesn't have a dramatic plot but it will bring the feeling of comfortable to viewers. About the art style, I can say it is very adorable with colorful mixing. This story is about two girls who works in a dungeon so the art style is pretty good at creating comfortable atmosphere. About characters, they are cute, relatable and we can feel relaxing while watching them in the anime. I think this is an underrated anime but anyone should give it a try, because it is very relaxingto watch.
This anime isn't bad, but I would recommend watching... Even if you have a ton of free time, there are plenty of better anime around. Dungeon no Naka no Hito shows the daily life of the MC working inside a dungeon that functions similarly to a business company. And that's it. There's no romance, no drama, almost no fighting scenes, no big development or story to be told. To sum it up: this anime is boring. Characters: 7/10. They are awkward, and the lack of plots makes it hard to see any real development. Plot. 3/10. There's no plot, but sometimes the trivial elements of the MC's dailylife are interesting. Animation: 5/10. Other people here reviewed the animation as "lazy", and yeah, it's just not a strong point in this anime. It makes the anime too childish, and when matched with the lack of plot it just results in a boring anime. Overall Rating: 5/10. Painfully average, to the extent that there's no point in watching it.
They are in your walls. They put bad loot in your chests. No, you didn't forget the layout of the floor, it was changed. Drop rates are rigged... Have you ever thought about stuff like that when playing dungeon crawlers/MMOs/RPGs? That's probably paranoia and you might need help but not in the case of this dungeon where a cute girl runs the place (and occasionally her staff through people). Have you ever wondered how monsters get replenished? Why can't you enter a boss room during a fight? How come there seem to always be loot? If none of those seem interesting then your enjoyment of theshow is probably gonna suffer quite a bit. Aside from the dungeneering you have a likeable cast of characters, solid if not spectacular animation, occasional humor and... Moments of bloody violence... Seeing a girl who would be a great fit for some slice of life show "slice off" a (arch) goblin's hands is... Odd... But I'm kinda into it... This series doesn't sugarcoat a lot of things despite the overall chill atmosphere. Yeah, female adventurer's might get into some struggle snuggle, people die in a dungeon but not always because of monsters or traps... It's nothing all that grim but it feels a bit more realistic this way. Btw, the writing in general is surprisingly better than you might expect as long you pay attention. Basically, watch it if you like autistic (in a good way) world building, cute girls (and Rangard) doing cute (and occasionally violent) things and dungeon crawling. I gave it a 7 but I really would like to see more seasons. (I might let my bias get the better of me and bump it up to 8)
This is just another iyashi show for wagie fujos. A lot of people dislike this show because the setting gives the impression of a trendy Dungeon Food or Frieren-esque adventure and world-building story. While that initial misunderstanding is to be expected, I don't think it's fair to then discredit the show entirely. It's very clear what this show is actually intended to be and what demographic they're targeting from the very first episode. It would be like watching 6 seasons of Natsume and going "wow, that was terrible, nothing like the Monogatari Series." For "seasonal slop," this one was pretty good. They got a lot ofgreat talent in all of the right places. The art style is nice. The voice acting/writing doesn't make you lose brain cells. All of the characters are pleasant and enjoyable to see interact. Certainly deserving of more than a 7, which is what it's sitting at when I type this.
The review for this anime is that the story concept is quite unique but executed very ordinary, meaning there is no added value from the story, animation, soundtrack, etc. All standard and ordinary. From the story that does not have a clear goal or is ambiguous for the main character, at the beginning of the story the clay character aims to find his father but along with several episodes until the end of the episode the goal of finding his father is not a priority for the main character, I can understand if in the process clay actually works in the dungeon but the goalis drowned in the daily life of managing the dungeon. in the end the focus of this story is centered on managing the Dungeon, it becomes boring and ordinary because elements such as comedy are very few and fan service is very lacking, so the story of this anime is monotonous and boring. Stories like this Dungeon manager are usually more suitable for the slice of life and fantasy genres because the center of the story is only in one Dungeon location, if you say this adventure anime is not true in my opinion. The weakness of this story which is in the slice of life genre is usually easy to make the audience bored if the author is not good at spicing up or providing surprise elements either from the plot twists of the story, comedy elements, and relationships between characters can be like romantic relationships, shojo ai, or even yuri. If the story of this anime is added shojo ai relationship between the main characters maybe this will be a sweet story, from what I observe the relationship between the main characters clay and belle is no more like a colleague relationship at work, the character development is very slow. So the conclusion of this anime story is boring with a little comedy and less fan service. Moving on to the animation, this part is quite bad because the character visualization is very simple and the details of the background of objects, NPCs are very ordinary. Do you know the pictures made by elementary school children? That's what the visualization of this anime character is like, for example: pictures of monsters, wall details, plants, clouds and small details of the background look childish. A good animation part should be able to add value to the ordinary story. That's all that can be reviewed from this ordinary anime. Thank you