Within one's Book of Fate is their destiny. Written by the mysterious Story Tellers, these books decide every small detail of one's life. Some Story Tellers, however, choose to interfere with the stories of others rather than write their own. These malevolent beings are known as Chaos Tellers, who seek to ruin stories by overwriting the Books of Fate. Ex, Reina, Tao, and Shane were born with blank books. Ostracized by society due to this abnormality, they abandon their respective stories in search of better lives. In the vast unknown, they encounter famous fairy tale characters such as Cinderella, Momotarou, and Snow White. All the while, they work to subdue the Chaos Tellers and return peace and order to the stories. [Written by MAL Rewrite]
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“Mirror, mirror on the wall, who is the greatest MAL user of them all?” — Krunchyman “Bitch, it surely ain’t you.” — Random Mirror “Then who?” — Krunchyman “Umm…Ryan Reynolds.” — Inconsiderate Mirror “Ryan Reynolds doesn’t have a MAL account.” — Krunchyman“Dude’s playing mother f—king Pickachu! The most popular anime character of all time. Picka, Picka, bitch!” — Stupid Ass Mirror The great majority of people have encountered fairy tales at some phase in their life. Stories such as Snow White, The Little Red Riding Hood, and Cinderella have been around for centuries, and, in fact, were compiled into a single book by Jakob and Wilhelm Grimm in 1812 (known as Grimms’ Fairy Tales — hence, the anime name, Grimms Notes). Implementing a twist on old classics is generally encouraged, in an effort to avoid banality and an overall redundant tale. Grimms Notes attempts to engage the viewer through the injection of “Chaos Tellers,” whom write events to alter the predetermined conclusions of said tales to twist fate for their own amusement. At first, it sort of sounds like an intriguing concept — since a predetermined life is rather dull — until they matched it with a terrible cast of bland, archetypal characters with no redeeming qualities to speak of. Without much background knowledge, it is quite evident that Grimms Notes followed a conventional framework that mimics the pacing of a typical video game. Each episode begins with the four heroes — Ex, Reina, Shane, and Tao — exploring a new story zone to save the main character and the various townspeople from the “Chaos Tellers.” As the story progresses, a conflict arises that forces the heroes into a battle with a final boss, per se. The boss, inevitably, is defeated by the heroes with the help of Fairy Tale powers from the protagonists that they saved in previous story zones (rinse and repeat). As a point of order, it should be recognized that this concept is remarkably similar to the Kingdom Hearts franchise. Sora, Goofy, and Donald go from world to world to save various Disney characters (most of whom can trace their origins to centuries-old fairy tales) from the heartless — humans who are turned into evil beings, a concept that Grimms Notes duplicates, unabashedly — and the evil villains whom wish to revise the course of history. As Sora defeats these villains, he gains the ability to call upon the saved hero’s for their help in his subsequent battles. “I’m suing these mother f—ker’s!” — Walt Disney “Hey, Walt. I have an idea.” — Adolf Hitler “Enough with the flaming bag of dog poo, ya crazy bastard! Now shave that snot catcher off your face and get a decent hair cut.” — Walt Disney Beside being a blatant ripoff, Grimms Notes neglects adequate character development through its 12 episode run. Too much time is dedicated to jumping from one story zone to the next, that the characters are ill-explored. The fairy tales, themselves, maintain the original skeletal framework, but a distinct Japanese influence (i.e. anime tropes) is used to give it that “oriental flare;” however, it felt like a wasted effort, because just as I do not want to see Americans staring in Japanese Samurai movies (looking your way Tom Cruz and Keanu Reeves), I also don’t want to see European tales converted into boring, hackneyed anime. Simply put: stay in yo lane.
Just a warning note, I knew of the game and have played it at the time of its release. However, even though I did enjoy and see great potential in its story line, I still dropped playing the game pretty early on since I saw no chance of an ending to the game's plot. This review will be heavily affected by that experience. Also, this review will have heavy spoilers for the series and only serves as a view to it instead of a conclusion. If you really want to know what it's like, try the series out anyway. _________________________________________________ For the first thing, as I mentionedabove, I saw great potential in Grimms Note story line. Like you would have seen it many time in the Anime had you run through it once, basically, everyone has a book telling them what will happen in their life that only they themselves can read at birth. But there are times when exceptions do happen and our main protagonists and main antagonists are such exceptions. They have no written fate, allowing them to travel through the thick fog existing somewhere in their worlds and they can become any hero they want to fight the chaos of wherever they set foot to. Basically, they are the travelers, the adventurers in many of the "Isekai" motif series. This already implies a lot of things the moment it was introduced in the game: you, as the protagonist can be anything, can be a hero anywhere you go to, be anyone you want to which is the one thing almost no other can do. You are nothing, but you can be everything exactly because you are nothing, as long as you choose to do it. It's a rather up lifting way to see the plot. But then, if you look at it differently, it seems as though you can never really be yourself, always borrowing someone else's life to talk as your own, to act as your own. Then is it anything really good? You have no role in life so it's like you can't do anything for other people. You can choose anything you want to be, but it's always limited to what you know of, so it's not exactly like you have control over it either. Such dilemma can lead to a number one story line and this and that.... Yet. Yet, both the Anime and the original game chose a different approach to it. They want to repeat similar stories that have already succeeded in the past instead of making something new. But well, it's not exactly bad either since for an online game, repetitive is actually helping it to stay afloat to users. But for an Anime, it really kills off possibilities unlike the game. It was not any thing as atmospheric like in the game. It has a too repetitive and boring start that you can't exactly hope for anything at the end. And it played true since "every" episode was a different folk tale or well known tale somewhere right up to even last episode. Episodic as you might call it. Well, it's an online game adaptation. It should do something that isn't breaking the original game's lore. What's with the cliched protagonists and antagonists. But wait? Antagonists? Oh, right, the villains who keep bringing Chaos Tellers into a Story Zone to interfere with its story, its fate and ultimately, break them. Hm? Their motive? Well, let's see.... To fight back, to struggle against the cruel Story Teller who bestowed upon them, them all, all characters, blank or filled, a fate that keeps repeating. Red Riding Hood has to be eaten by the wolf, Cinderella bullied and driven like a slave but still might not find happiness in her marriage with the prince, John Silver has to live the life with dreams never coming true, Snow White being fed a poison apple and forgets all the love she was given so she execute the queen in the most cruel way just to become that same queen and be executed the same way by a new Snow White, Snow Queen living all alone in her cold, cold castle of ice and solitude where she is the queen, the oni and the humans can't stop killing each other and any rich will corrupt the most gullible person, Aladdin obtains wealth, power and even women to end up becoming the sultan he fought, Jeane d'Arc fights for France but then abandoned and burned to death and Jabberwock doesn't even have to himself a proper existence. The cruel in all those story is what they fight against. And they fight to defy the Story Teller, they fight to "Rebel Against the God". They fight for the equality to those characters who has the shorter straw. They fight for the have not. So that makes them righteous... I guess.... Despite the damage they might, might have and will cause. Wait? They are right? Does that mean we should side with them? No of course not. They still cause worlds, or Story Zones to collapse after all. All of the cruelty still doesn't justify an even bigger cruelty: making worlds with people living in it collapse that cease to exist. So, that's why they can not win, that why protagonist, despite all the bad thing happened to them, with only a little kindness shown to themselves, they will fight for the lives of many, even if it means trampling down on lives they might have saved or even actually saved for real. Oh, now that's a great dilemma. Only thing is that it takes too long to see and even with the hints here and there, it's still not very convincing. So, for the least, the plot was actually good. But the execution of story line was terrible. Most the stories are crammed into only 1 episode. Every hint of character backgrounds were told out loud and easy to understand despite how deep their problems are. Even the plot twist at the end is just a case of Deus Ex Machina, despite being a real shocker. Everything else was rather generic. The art and animation was clean enough. Voice acting although still don't quite sound convincing and keep cramming punch lines here and there, still good enough. The music was actually a let down since they use new pieces of music for opening and ending and only use the game main theme, which was exceptionally good, as inserted background music. Wait a minute!!! The game main theme song? Now that I think about it, Wasureji no Kotonoha really just fits in with the Anime, more than what I feel of how it fits to the game. Oh now that was clever. That actually makes more sense now. As the thought struck me, the whole series became rather clear. It was another stupid ass message but still a multi-layered message of of stupid ass messages. So, to repeat myself, if you really want to see how it is, try the series out. And if you can, try out the game main theme song too to appreciate the series a little bit more. It's Wasureji no Kotonoha and should be available somewhere since it's the internet.
Kingdom Hearts: Brothers Grimm Edition! Mobile game anime adaptation has distilled what with the revival of isekai animes and whatnot but seeing, Grimms Notes The Animation and LA's attitude towards mobile game adaptations of it piquing LA's interest towards the mobile game itself, does the anime do any favours? Grimms Notes The Animation takes place in a world where everyone has books that tells of their fate and the people are cordoned off in "Story Zones", but "Chaos Tellers" invade writing and twisting the fates of the Story Zones, but it's up to those with blank books to change fate and realign the Story Zones to theirproper fates. So yeah...LA's nudge that this is like Kingdom Hearts but for Brothers Grimm stories is quite telling and this being actually a mobile game with Square Enix ties, it actually kinda makes sense. The plot follows an episodic structure, where the main cast consisting of Ex, the player avatar voiced by Ryota Osaka, Shane voiced by Miyu Kubata, Reina voiced by...Reina Ueda and Tao voiced by Takuya Eguchi goes into a Story Zone and fight the Chaos Teller that's causing havoc, realign the people's fates and off to the next Story Zone, where some of the interest and intrigue that does come from this premise is the classic stories we know and taken to somewhat interesting directions, like looking introspectively towards the story of Snow White and looking at the QUEEN's perspective, Momotaro and his easily swayed sense of justice and a differing perspective on the character of Aladdin if he actually never had a hold of the lamp. The thing is the characters LA just noted off, due to how the world works, some characters might even replace some other main roles within their Zones and heck even "death" as a topic comes up and what happens to them, so in a ways it's meta, not the good meta but it's nice they tried in a ways. With that our main cast do develop as characters as they go through each Story Zone with even some backstory to Ex, the player avatar who can turn into multiple heroes at once. Reina is your typical leader stereotype but with the penchant for food but she has beef with a certain Chaos Teller which is why she goes on the journey in the first place, Tao is your typical genki "older brother" stereotype and has something of dark past in his Story Zone while Shane is the least developed of the cast with a passing mention of her past but she was LA's favorite character merely due to her smug personality and deadpan stoic responses during the more comedic moments that she stood out. Now the major villain of the anime and by extension the game does somewhat bring up a very good point in the anime about fate making them somewhat rational villains for a cause and with the main cast "fixing" their fates and due the subject matter of characters being in Brother Grimms and beyond and MANY MANY of the characters having terrible fates including the villains of the Story Zones who's fate in BIRTH are etched into them is somewhat terrifying, the major villains want's the change it so everyone can be happy. In terms of animation by Brains Base, well it's ok to say the least, everything from background work, decent polished character designs and ok fight scenes. REALLY not much to talk about in the animation front. As for voice cast, well it's the same really though some of the minor characters voice actors were ok as well. MVP would easily go to Miyu Kubata as Shane because it's Shane. Grimms Notes The Animation is your textbook definition of a boilerplate mobile game anime adaptation in all regards, sure it has some depth but lacking in it's character developments of the main cast and cares more about it's lore and world building and that's ok, but as much as this Kingdom Hearts with Brother Grimm characters you know what the most pointless thing in Kingdom Hearts became outside of the major plotline?, the worlds, yet oddly enough Grimms Notes The Animation has it the other way around with it's CHARACTERS being the biggest detriment of the anime. Grimms Notes The Animation isn't a horrible mobile game anime adaptation per say, more like Brains Base looked for the safest route and did the barest minimum in trying to advertise the mobile game to us...take that like you will.
If you want to know whether you should watch this anime, the most basic notion I can give you of it is that it delivers very visceral enjoyment- good music and clean art, a bit of action, the glee of seeing how they adapt each tale, and so on...however, in what I surmise to be the result of a far too direct adaptation, this anime fell quite short of what it could have been. It's a classic case of a jaw-dropping premise resulting in work with a pile of wasted potential. It can be enjoyed, I certainly did, but don't expect any life-changing experience outof it. By far the best aspect of the show is the way they adapt the classic European and Japanese tales. A bit of anime flair is given to them, but more importantly they breathe life and energy into characters which are staler in the more abstract notion of the tale, and explore the way the inhabitants of those tales, especially those who, in this world, have to watch the cycle repeat itself experience it on a more personal level, such as Red Hiding Hood's fear of being eaten in the first episode. The story could have done a lot just by banking on the sheer variety of possibilities with the characters and stories, as well as exploring the central premise of the show and its implications. While the handling of characters is so-so, due to the main cast being rather mediocre and receiving little to no development, a lot of the stories carry in themselves quite interesting characters which can really carry you through an episode. Unfortunately, however, the anime does little to take advantage of what it could be beyond this, and it can start to fall apart once you get too used to the formula and main cast. Of the problems, the worst offender is probably the fights, which are what made conclude many of these issues come from the source of the adaptation. Grimms Notes was originally based on a turn-based fighting game (I believe), seemingly similar, in part, to the likes of Fate Grand order. Because these games involve relative simple fighting mechanics which don't create the kind of varied effects freeform writing would allow, the lack of liberties taken by the anime resulted in every fight becoming a bunch of projectile attacks, mostly laser beams, being shot until the enemy drops defeated and the world promptly gets brainwashed back into place. Unsurprisingly the few times when the anime did deviate from that mode of dealing with things vastly improved the episodes in which they were featured in. The overall quality and percentage of those moments was more or less stable throughout the series, though their absence became more evident each passing episode, until things really spiraled into the foreshadowed (if a bit too well) last episodes, which were unfortunately riddled with the same formula problems, some pretty big plot holes, and a Deus Ex Machina which maybe made sense in the game, but made for a pretty disappointing and anitclimatic finale for the anime, but which could make for an interesting plot point if there was any hope for a season two. Unfortunately, due to the anime's flaws, the game's worldwide version closing, the lack of discussion on this anime and some perhaps unjustified comparisons, there is a "grimm" chance of that happening. In spite of such issues, I did very much enjoy the experience of watching this anime, due in part to the absolutely adorable (and fitting) character designs and voice acting, as well as the very soundtrack, and would recommend it to anyone looking to see a nice anime version of some of their favorite fairy tales. If you do decide to check out this anime, I very much recommend watching the full ED each episode, as it does feature some notable changes (despite being mostly walking), and one fun thing to try is to use the ED to try to guess what story will be featured in the next episode.
No spoilers. This anime was fairly enjoyable. There's really not much to say about it because I found it quite mediocre, but the core concept behind the series is very cool in my opinion. I probably would have given it a 5 if I didn't find the basic concept so neat. They could have done a whole lot with it, but really the show was just sort of, well, there. It wasn't bad, but none of the characters were overly endearing and the plot wasn't very deep. Just a sort of average anime. Not bad at all, none of thecharacters grated on my nerves or anything, but not spectacular in any way.
Okay I wont say much here, only giving a bit perspective as the player of the game. Overall, it IS an absolute disgusting, atrocious work, as expected from most mobile game adaptation. The original version of the game is respected by its fanbase for its gorgeus art, deep-twisting storyline and character development, also adopting a classical celtic-like orchestral opening music and background theme instead of the generic pop genre. It offers the vibe like seeing a theatrical play. But almost none of those quality is found here, or should I say none at all? Never mind the satisfaction it gives from watching. Story - It follows neitherfor non-game player understanding nor faithful to its original work. The anime direction staffs take where their gut feeling told them, leading into disarray of written script. They just don't give a shit. The adapted story is the chaosteller itself. Art - Meh. Please. You can tell it right from episode 1. It's either they're low on budget or they just one of the scrooges. I mean it's Brains Base, and you know they're more than capable than just that. Also those cringe-inducing transformation scenes and battles made me want to eat my own eyes. Sound - The only aspect I decently praise because the game staffs involvement for arranging the ep1 special ED and bgms, before its sound direction and general OP/ED ruins it all and lead me to this score. At least it still generates some points. Character - What to say? The anime didn't follow the game and it feels the same flat as long as the episode counts. Little to no development whatsoever. Enough said. tl;dr Only watch this if curiousity smacks your head hard.
TL;DR Review: This anime is confused what even constitutes as a fairy tale and of the sources its using as inspiration, it certainly can't distinguish the tales that were actually compiled by the Grimm brothers vs the ones that never were told in it. However, just as confused is its ability to tell a coherent story or even explain some of its world structures. The show can be summarized as "random fairy tale scenes made into anime with sentai or sailor moon mixed in, because why the fuck not?" More in depth... Rating inflaters-- Art: 4 Hardly any details in the drawings. Bland and stereotypical character designs. Not muchof note in the background. Hey at least this show shades and highlights their shit in? Sound: 4 Equally bland but at least its not earsplitting. Absolutely nothing memorable can be heard. Meat of the Review-- Characters: 1 If I could give a 0, I would. There are literally no characterizations here. It's like what would happen if you took a bunch of tropes and just animated them. Frankly, I could not care less about any of the characters and as far as 10 episodes in, I can't even tell you which one was supposed to be the main character or why they are doing what they are doing. Story: 1 What story? Nothing even makes sense. As far as the stats are given in MAL this thing is adapted from a game. However, I don't care, nor know about the game. I am only going to review and judge this series based on its own merits and the fact is, it is presented in an incoherent manner, from which someone who did not play the game could not possibly understand the reason for any of the technical terms or mechanics that happen. There is no explanation either for anything that happens. There's also the glaring bits of this being called Grimm's Notes but they are stuffing in stories that weren't in Grimm, such as Momotaro, a Japanese folktale that was not included in the compilation by the Grimm brothers, and historical, non-fiction events such as the end of the hundred years war, the story of Jeanne d'Arc. Enjoyment: 1 I'd give a 0 if I could. I initially dropped this, but I came back as I do not generally leave many shows unfinished no matter how bad they are. This is literally a show I played on my second monitor while I was so bored, I went to play some rounds of FGO. Yay?